23

I'm porting a small C++ console game to C# and it seems that I can't stop key presses from being printed to the console.

In C++ I get the keystroke with this method, which also suppress the keystrokes from being printed to the console:

bool Game::getInput(char *c)
{
    if (_kbhit())
    {
        *c = _getch();
        return true;
    }
    return false;
}

I tried to do the equivalent in C# by doing:

Key = Console.ReadKey();

But this does not suppress the character from being printed to the console, causing obvious problems. Any ideas on how to remedy this?

Keith Pinson
  • 7,604
  • 6
  • 56
  • 100
Cbsch
  • 1,094
  • 2
  • 8
  • 16

2 Answers2

45

You want Console.ReadKey(true)

Obtains the next character or function key pressed by the user. The pressed key is optionally displayed in the console window.

The argument - which is called intercept:

Determines whether to display the pressed key in the console window. true to not display the pressed key; otherwise, false.

ChrisF
  • 131,190
  • 30
  • 250
  • 321
6

The ReadKey method has an overload that takes a bool as a parameter. Pass in true and it will not display the input in the console.

adrianbanks
  • 79,167
  • 22
  • 173
  • 203