I try using the top answer, but it occur Uncaught DOMException: Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.
I found this is because of cross domain problems, the solution is
function convert(oldImag, callback) {
var img = new Image();
img.onload = function(){
callback(img)
}
img.setAttribute('crossorigin', 'anonymous');
img.src = oldImag.src;
}
function getBase64Image(img,callback) {
convert(img, function(newImg){
var canvas = document.createElement("canvas");
canvas.width = newImg.width;
canvas.height = newImg.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(newImg, 0, 0);
var base64=canvas.toDataURL("image/png");
callback(base64)
})
}
getBase64Image(document.getElementById("imageid"),function(base64){
// base64 in here.
console.log(base64)
});