Can anyone tell me why my app quits with:
pygame error: display Surface quit.
Can anyone tell me why my app quits with:
pygame error: display Surface quit.
I had similar problem and discovered that Surface objects don't like to be deepcopied. When I used copy.deepcopy() on such object and then accessed the copy, I got that strange error message (without calling pygame.quit()). Maybe you experience similar behavior?
I had a similar problem in a very simple piece of code:
import sys, pygame
pygame.init()
size = width, height = 640, 480
speed = [2, 2]
black = 0, 0, 0
screen = pygame.display.set_mode(size)
ball = pygame.image.load("Golfball.png")
ballrect = ball.get_rect()
while 1:
event = pygame.event.poll()
if event.type == pygame.QUIT:
pygame.quit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(ball, ballrect)
pygame.display.flip()
pygame.time.delay(5)
Error message was:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "bounce.py", line 22, in <module>
screen.fill(black)
pygame.error: display Surface quit
So I put
import pdb
at the top after
pygame.init()
and used
pdb.set_trace()
after the line with
pygame.quit()
Now I ran the program, clicked to close the window and was actually a bit surprised to see that I fell into the debugger (after all, I expected the quit to completely take me out immediately). So I concluded that the quit doesn't actually stop everything at that point. Looked like the program was continuing beyond the quit, was reaching
screen.fill(black)
and this was causing the problem. So I added
break
after the
pygame.quit()
and all works happily now.
[ Added later: It occurs to me now that
pygame.quit()
is quitting the module, and not the program that is running, so you need the break to get out of this simple program. ]
Just for the record, this means the good version is
import sys, pygame
pygame.init()
size = width, height = 640, 480
speed = [2, 2]
black = 0, 0, 0
screen = pygame.display.set_mode(size)
ball = pygame.image.load("Golfball.png")
ballrect = ball.get_rect()
while 1:
event = pygame.event.poll()
if event.type == pygame.QUIT:
pygame.quit()
break
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(ball, ballrect)
pygame.display.flip()
pygame.time.delay(5)
Replace if event.type == pygame.quit(): by if event.type == pygame.QUIT:
import pygame, sys
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit() # quit the screen
running = False
sys.exit()
call sys.exit() after pygame.quit() to stop the program so you can not change the surface after you have quit pygame and not get the error
Make sure if you write pygame.QUIT: and not pygame.quit():
I know it sounds weird, but I had the same problem.
I had this problem too, but got it from another origin.
I had a class defined like this:
class PauseMenu(pygame.Surface)
i got the error when forgetting to initialize the pygame.Surface and trying to blit it, making pygame.screen crash and gave me this error.
so i just added this obviously
pygame.Surface.__init__(self, (width, height))
From http://archives.seul.org/pygame/users/Nov-2006/msg00236.html :
On Thu, 2006-11-30 at 21:27 -0300, Nicolas Bischof wrote:
pygame.error: display Surface quit what does that mean?, i can't fix it
This means a call was made to pygame.display.quit() or pygame.quit(). If you try to do anything to the display surface after quit you will get this error.
I had the similar problem just right now and I have found a solution to it.
Because it seems like pygame.quit() will just quit the pygame module and not the entire program, use sys.exit() method on the following line.
After this:
pygame.quit()
Place this:
sys.exit()
Complete snippet:
pygame.quit()
sys.exit()
I too had this problem, and similar to Maciej Miąsik's answer mine had to do with copy.deepcopy()-ing an image.
I had:
import copy,pygame,sys
from pygame.locals import *
EMPTY_IMG= pygame.image.load('C:super/fancy/file/path/transparent.png')
held_image=copy.deepcopy(EMPTY_IMG)
my_rect=held_image.get_rect()
my_rect.center = (50,50)
screen.blit(held_image,my_rect)
And I got the same error.
I simply changed the copy.deepcopy(EMPTY_IMG) to just EMPTY_IMG.
import copy,pygame,sys
from pygame.locals import *
EMPTY_IMG= pygame.image.load('C:super/fancy/file/path/transparent.png')
held_image=EMPTY_IMG
my_rect=held_image.get_rect()
my_rect.center = (50,50)
screen.blit(held_image,my_rect)
Then it all worked fine.