Introduction
I made an iOS OpenGL app, which has 3 different views. After the first view is "finished" (I touched something), there is a segue to the second view, etc..
Every view has it's own OpenGL rendering logic. Everything is working perfectly so far.
Problem
If I now keep my finger on the screen (or keep pressing the mouse in the simulator), my segue is still working, but my OpenGL view is not shown.
Any ideas why? Is this a common problem?
Already tried
- I already tried to call touchesEnded (manually) in my call to touchStart, but this does not seem to solve the problem.