How do I allocate and transfer(to and from Host) 2D arrays in device memory in Cuda?
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I found a solution to this problem. I didn't have to flatten the array.
The inbuilt cudaMallocPitch() function did the job. And I could transfer the array to and from device using cudaMemcpy2D() function.
For example
cudaMallocPitch((void**) &array, &pitch, a*sizeof(float), b);
This creates a 2D array of size a*b with the pitch as passed in as parameter.
The following code creates a 2D array and loops over the elements. It compiles readily, you may use it.
#include<stdio.h>
#include<cuda.h>
#define height 50
#define width 50
// Device code
__global__ void kernel(float* devPtr, int pitch)
{
for (int r = 0; r < height; ++r) {
float* row = (float*)((char*)devPtr + r * pitch);
for (int c = 0; c < width; ++c) {
float element = row[c];
}
}
}
//Host Code
int main()
{
float* devPtr;
size_t pitch;
cudaMallocPitch((void**)&devPtr, &pitch, width * sizeof(float), height);
kernel<<<100, 512>>>(devPtr, pitch);
return 0;
}
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is it possible to allocate a new row for the array later on? – scatman Apr 12 '11 at 06:08
2
Your device code could be faster. Try utilizing the threads more.
__global__ void kernel(float* devPtr, int pitch)
{
int r = threadIdx.x;
float* row = (float*)((char*)devPtr + r * pitch);
for (int c = 0; c < width; ++c) {
float element = row[c];
}
}
Then you calculate the blocks and threads allocation appropriate so that each thread deals with a single element.
Brian Mains
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Abdullah
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The code Gitmo posted is a useless sample from the docs. Yes, your version is faster, but how do you do this in parallel for rows and columns? Strictly speaking you could have a mess in your hands because you don't check if `r` is less than the actual number of rows – darda Jun 19 '14 at 00:25