I don't know what's the correct technical audio term for it. How do you create the sound effect to simulate hearing a sound source from far away through thick walls? Kinda like you would hear standing outside a club house where music is playing loudly inside and you only hear the muffled bass.
Please be technically detailed.

Also, since this type of effects are commonly used in electronic music in a transient way, are all filter parameters typically kept constant and just the cutoff frequency is changed during playback?
– Jul 30 '13 at 06:37