This is common in games, specially management games like Sim City, Civilization, etc: you have actions which provide additional integer bonuses to a metric, but the metric itself remains in a finite scale.
So, for example, suppose you have an Environment metric that's on a 0-10 scale. You can buy an item that adds +2 to the Environment, build a building that adds +20 etc. And yet the Environment metric will only display a value between 0 and 10 as a result. In the early stages of the game you might have amassed a total, "gross" amount of, say 200 environment points, and the Environment metric is 7. Later, the total environment points you gathered throughout the game might be in the tens of thousands, and still the Environment metric might read something like 7.5.
My question is, how can such a conversion be made? Can you provide some examples? I'm having a real hard time wrapping my head around this, thanks.