I added a car from the Webots library into my scene, but when I start the simulation the car is sinking into the ground. This is the same BmwX5 car model used in the sample simulation "city.wbt" (I just changed the color).
What am I missing?
Why the car lies correctly on the road in "city.wbt" but not in my world?
I already checked that the boundingObject of the road is enabled (StraightRoadSegment.roadBoundingObject is set to TRUE).
Disclaimer: I am part of the development team of Webots and this is a question it is frequently asked by users so I hope it will help some people!
