I have 3D models with UV mapping and textures in Blender and I would like to import them in Webots. Can you please recommend the best way to do this?
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- First you should export your Blender model to either obj(.obj) or Collada(.dae) format.
- In Webots, you can then use the
CadShapenode. It is really simple and straightforward to use: just put the path to your .dae/.obj file in its url field. For more information see the documentation here.
Your model should now be visible in Webots with its textures.
If you want more control over the different parts of the model, you can import each different mesh in a Mesh node and then define a specific appearance for each mesh.
BenjaminD
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See also this answer. – Olivier Michel Jan 05 '23 at 17:51