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Well, I could solve the last safe, but what did it buy me? Just another instant-teleport and boom... here I am again!
In a single room with very few things around me, most notably a safe, and no door out. Just great. Somehow I can't fight the feeling that I'm tested in a more and more challenging way each time by these damn aliens. At least I now know how those laboratory mice feel when they are put into labyrinths for 'testing'. I hope, my observers at least consider me 'intelligent' by now...


The room only has few notable objects:

The Room
(Overview image - the room)


The Safe Display
(Detail image - Safe Display)

These knobs are made of a glass-like material and when I touch them, there is a sound and they sink into their according square in a sequence: First they go in one third, then two thirds, then three thirds, and if I touch them a fourth time, they come out again. The squares appear like solid metal and are hard on touch, but when the knobs go in, the matching square ripples like mercury.

The grid on the display - small grooves - is oddly illuminated. When the buttons go in, it changes in a subtle way.


Pictures on the wall
(Detail image - Wall pictures)

The two drawings are pencil on paper behind glass. The frame has some light-source under the glass which illuminates the displays.


All Dice
(Detail image - Dice)

The dice are rather heavy and made of some sort of metal. Different faces are painted differently. I can make out seven colors ( gray, blue, green, red, yellow, pink, black ) and some symbols.

The really odd thing is, that I can pick any of them up to investigate and carry around, but the moment I touch one, the others vanish from sight. Just like this.

Oh, and the dice are rather big. Definitely bigger than a square on the display.


The question:

I'm pretty sure that I have to push several of the knobs on the display to one of their 3 positions to get the safe open. But which ones and how exactly?

In the solution, please label each knob by row and column of the display grid, plus the position of the knob ( 3 = fully out, 2 = Two thirds out, 1 = One third out )



Additional images

A few more images and links for easier puzzle solving. (The sphere is just to easy orientation)

  • Dice model ( Fusion360 )
    Edit: It now matches the images and uses the labeling in Bobson´s answer below.
  • Scene model ( Fusion360 )

Dice arranged (top)
(Dice arranged (top)

Dice arranged (bottom)
Dice arranged (bottom)


Hints section

Mild spoiler to get you started:

The whole puzzle is about thinking abotu 3D configurations and moves. The stated fact that the 'in-game-you' can not 'pick up more than one die at a time' is just to emphasize the thinking-part and avoid general, unspecific answers like 'I need to put XY dices together to...'. 'in-game-you' can't put dices together like this, but he can think about what would happen if one would put dices together - just like you can (and possibly need to). In other words: doing something with the dice can not be the solution, but thinking about doing something with the dice will give you the information needed on what needs doing to open the safe.

And another rather mild spoiler:

Counting various things might give you some ideas. It is often good to know where to start from...

BmyGuest
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  • Observation so far: There are 27 dice, and each seem to have exactly one black sun and one white sun. The picture shows the white and black suns in a magnetic field (hinting that they should attract each other), and each of the sides (left and right) depicts a line of 27 squares. I'm pretty sure we are supposed to arrange the cubes to match the shape shown in the picture, with each black sun connecting to another cube's white sun. Don't think i have time to work on a proper answer though, so hope this helps someone else. – votbear Nov 21 '17 at 02:14
  • @VotBear Are you sure your observation is correct? – BmyGuest Nov 21 '17 at 22:49
  • @VotBear - There's three cubes that don't have both a black and white sun. Also, the text implies to me that you're only allowed to choose one cube ("the others vanish"), although you have a good point that the 27 cubes do correspond to the 27 boxes on each side of the drawing. – Bobson Nov 29 '17 at 22:27
  • Out of curiosity, how do you create these 3D models? Any information/SE wiki on how to do it? – Phylyp Jan 09 '18 at 13:39
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    @Phylyp I create these from scratch using the (free) Fusion360 software, i.e. I CAD draw and construct them directly in that software. The textures of the cubes and images are bitmaps I draw in a vector-graphic program (CorelDraw) and then attach them to the objects for rendering in Fusion360. – BmyGuest Jan 09 '18 at 15:30
  • Your question gets my upvote for the sheer amount of planning and execution that went into it! @BmyGuest – Phylyp Jan 09 '18 at 15:34
  • "push several of the knobs on the display to one of their 3 positions"

    But they have four positions. Or the "fully in" position doesn't count for some reason?

    – Verence Feb 15 '18 at 13:20
  • @Verence the „fully out“ doesn’t count. Push so that 1, 2, or 3 knobs are ‚sinking in‘. But in the end it doesn’t matter for the puzzle, as it is just a visual representation. You are right though, that there are four ‚states‘ if the initial state is also counted. – BmyGuest Feb 15 '18 at 14:33

1 Answers1

2

I've gone through all 27 blocks and noted down what was on each face. The coordinates are counting columns A-I from the top-left to the lower-right of the top view, and top-right to lower-left of the bottom view, and rows from 1-6 from the sphere down.

Labels 1

Within each cube, "Top" and "Bottom" are opposite faces, the two "Left" columns are opposite faces, and the two "Right" columns are opposite faces.

This is the third version of this, with more colors grouped together by the color coding and colors chosen to match the puzzle. The original version can be found here.

Breakdown of blocks, v4

I've uploaded my spreadsheet here, as well.

Both the image and the spreadsheet are as accurate as I was able to make it, but note that there may be transcription errors, so double check any conclusions you draw.

Some notes:

  • Cube C4 is the only cube without a black sun.
  • Cube D3 is the only cube without a white sun.
  • Seven cubes (A4, D1, E4, E6, G6, H1, H3) have the black and white suns on opposite faces. All the others have them on adjacent faces.
  • Three cubes (B1, G4, I6) have no rings.
  • Four cubes (B5, D1, D5, E4) have two sets of rings. (But always never more than three rings total)
  • Six cubes (A2, A6, E4, E6, G2, G4) have unusual markings on one face.
  • There are exactly 8 solid faces of each of the six non-gray colors, and one face of each color which has markings.
  • There are exactly 28 blank faces and 28 faces which have rings at all.

Additionally, the 27 cubes correspond to the 27 boxes on each side of the second drawing. Plus, the seven cubes with black and white suns on opposite sides correspond to the seven three-in-a-row sections of the layout. Combining that with the one cube each that only has one sun, I think it's pretty safe to say that the cubes need to be laid out such that each black sun is attached to another cube's white sun, with the two cubes that only have one as the two ends.

Presumably, the symbols on the diagram indicate which face should be up on each cube, and the correct layout will tell us something. But I haven't worked out any correspondence there, yet.

Bobson
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  • Very good start. When working from the images, not the model link, be aware of the lighting effects due to the rendering. Some of the faces are "shiny" and appear in lighter color when towards light. As you are "in the room" examining the dice (one after to other), you notice that there are indeed only 7 distinct colors as in the description, i.e. "pink" and "red" are both red. The grey under the symbols is always the same (and there are plain grey sides as well). – BmyGuest Nov 29 '17 at 19:47
  • @BmyGuest - Ah, whoops. I tried to account for that, but I guess I wasn't as consistent as I thought. Can you confirm that the "Dark Gray" on the top of cube H5 is actually a different shade from the "Black" on the sides and the "Blank" on the other cubes? – Bobson Nov 29 '17 at 19:52
  • @BmyGuest - I've fixed the Grey -> Black. That is a really reflective cube. I've also uploaded my spreadsheet and some basic analysis of it. I'll grab Fusion360 later and look at the models themselves. Thanks for the reference image! – Bobson Nov 29 '17 at 22:31
  • You can actually use the the link directly and display the model in the browser. (But Fusion360 is quite a cool program to install as well. Just not needed for the puzzle.) – BmyGuest Nov 29 '17 at 23:28
  • @BmyGuest - Oh, cool. I never even thought about clicking the link to see what would happen. Silly me. :p – Bobson Nov 29 '17 at 23:31
  • @BmyGuest - I think I'm stumped for now. Assuming all my assumptions are correct, none of the seven cubes with black and white suns on opposite sides can correspond to the middle of the lines of squares, because none of the seven have anything even remotely resembling the same thing on another opposite face, to match up to the two (opposite) empty squares for that slot. Obviously, I went off track somewhere, but I don't see what else I have to go on. – Bobson Dec 01 '17 at 01:24
  • @BmyGuest - Wait, I take it back. I forgot I had another axis of rotation. I'm pretty sure E6 has to go into that slot. – Bobson Dec 01 '17 at 01:29
  • I think you are on a good track and I see no error in your work so far. However, I believe the puzzle can be solved by different means and ideas and your way is not the way I had in mind. I think you will possibly need one or two additional insights before you reach an end but I will not spoil it for you by being impatient. – BmyGuest Dec 01 '17 at 06:18
  • The ˋaliensˋ obviously Test for ´creative imagination‘ and the fact that one can not pick up more than one cube at the time evens the possibility between „you“ and „in-game you“. Both can only „think it through“ until the solution is found. – BmyGuest Dec 01 '17 at 06:22
  • Still thinking on this? Let me know when you get totally stuck and would like a "hint" - although I will keep it low. Essentially it wouldn t hurt to observe what you have a bit more and get some general ideas before jumping into details. – BmyGuest Dec 04 '17 at 10:16
  • @BmyGuest - No, just haven't had the time to try anything further. I'm hoping someone else will jump in, but if no one does I may be able to poke it in the next few days. – Bobson Dec 04 '17 at 12:46