Vikala (Event)/Strategy
| Game | Strategy | Lore | Voice |
| This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
| Vikala (Event) | |||||
| |||||
Overview
Without her rat-ear headband, Vikala essentially works as the 11th weapon slot, exclusively used for C.A. one-turn setups due to her support skill enhancing charge attack specs from either position. She doesn't attack, but her support skills complements what the party needs depending on her position.
Strengths
- Greatly enhances other Dark allies' C.A. specs only by sitting as main ally from
Alone TimeCan't attack.
Into Hiding effect to Vikala.
50% boost to C.A. DMG and 10% boost to C.A. DMG Cap for Dark allies..- She can't be targeted with one-ally attacks as long as the other Dark allies survive.
Weaknesses
- Doesn't attack. Her skills also do nothing.
- Into Hiding effect from
Alone TimeCan't attack.
Into Hiding effect to Vikala.
50% boost to C.A. DMG and 10% boost to C.A. DMG Cap for Dark allies. doesn't work against all-ally attacks. Cheering From the Shadows, InternallyWhen Sub Ally: 5% boost to Dark allies' C.A. DMG. only boosts the C.A. damage. It is effectively useless for players with finished grids.
How to Play
Her support skills are exclusively meant for Dark charge attack-oriented builds, thus limiting her usage.
- Place her in any slot in C.A.-oriented one-turn setups, preferably as a main ally.
Synergy
Extended Mastery Perks
Resources
This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.