Razia/Strategy
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Ratings
| Razia | |||||
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Role: Attacker/Defender
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Overview
Razia is a tank that punishes enemies that attack her with counter attacks and stacks towards her high-powered nuke.
Strengths
- Innate increased Hostility and
Absolute GerechtigkeitGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns andCounters on DMG (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit..
(Uses 30% of charge bar.)
At level 55:
Also gain80% DEF UpDEF is boosted
Strength: 80%Duration: 2 turns. makes her great at redirecting fire from Earth's greedier attackers. - When fully charged up,
Ausbruch650% Earth damage to a foe and consume all Flash PointBoost to Ausbruch DMG and DMG cap based on Flash Point lvl
stacks (Damage cap: ~1,160,000 at 0 stacks). Self-inflict30% DEF DownDEF is lowered
Strength: 30%Duration: 5 turns.
Boost to damage and damage cap based on number ofFlash PointBoost to Ausbruch DMG and DMG cap based on Flash Point lvl
stacks consumed.
At level 75:
Effect enhanced. can hit for a whopping 2.7 million damage. Uebel ZerstoerenGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. can lead to some heavy burst damage, especially if you can cast Ausbruch650% Earth damage to a foe and consume allFlash PointBoost to Ausbruch DMG and DMG cap based on Flash Point lvl
stacks (Damage cap: ~1,160,000 at 0 stacks). Self-inflict30% DEF DownDEF is lowered
Strength: 30%Duration: 5 turns.
Boost to damage and damage cap based on number ofFlash PointBoost to Ausbruch DMG and DMG cap based on Flash Point lvl
stacks consumed.
At level 75:
Effect enhanced. soon after.- Double weapon proficiency, including Guns which can potentially make up a large part of a
Titan grid.
Weaknesses
- Vulnerable after using her nuke.
- Can be difficult to gain Flashpoint stacks in raids if the boss can't actually land hits (due to
BlindedAttacks have a slight chance to miss
andCharmedAttacks are slightly limited
). - Cannot shrug off enemy special attacks to the level that Sara can.
- Offensive output takes a while to build and declines once she's fired off her Charge Attacks and nuke.
- Draphs are fairly common in Earth, which can make for some awkward situations if you want to use
Tezcatlipoca.
How to Play
Razia's gameplay is built around tanking hits and using her Charge Attack to build towards a 10-stack Ausbruch650% Earth damage to a foe and consume all
stacks (Damage cap: ~1,160,000 at 0 stacks). Self-inflict
Strength: 30%Duration: 5 turns.
Boost to damage and damage cap based on number of
stacks consumed.
At level 75:
Effect enhanced.. Use Absolute GerechtigkeitGain
(Excludes all-foe all-ally attacks)
Duration: 2 turns and
Duration: 2 turnsCounter attacks grant 5% charge bar per hit..
(Uses 30% of charge bar.)
At level 55:
Also gain
Strength: 80%Duration: 2 turns. to counter the enemy's normal attacks and ensure two stacks of Flashpoint, and then doubling up on Charge Attacks with Uebel ZerstoerenGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. can generate another six stacks. It's best to wait until the boss is in Overdrive before unleashing Ausbruch650% Earth damage to a foe and consume all
stacks (Damage cap: ~1,160,000 at 0 stacks). Self-inflict
Strength: 30%Duration: 5 turns.
Boost to damage and damage cap based on number of
stacks consumed.
At level 75:
Effect enhanced. in order to Break it and ensure that Razia doesn't take a retaliatory Charge Attack from the enemy while the defense down is still in play. Due to how much of an increase in power Ausbruch650% Earth damage to a foe and consume all
stacks (Damage cap: ~1,160,000 at 0 stacks). Self-inflict
Strength: 30%Duration: 5 turns.
Boost to damage and damage cap based on number of
stacks consumed.
At level 75:
Effect enhanced. gains from 9 stacks to 10, you should only use the skill below 10 stacks if you need the boss broken/dead NOW.
Synergy
- Rallying Gong level 3 (Crew buff): Starting with 30% Charge Bar means Razia can use Absolute GerechtigkeitGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns andCounters on DMG (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit..
(Uses 30% of charge bar.)
At level 55:
Also gain80% DEF UpDEF is boosted
Strength: 80%Duration: 2 turns. right away. - Ayer: Ayer is one of those greedy Earth attackers that Razia can protect, and has the bonus of being a different race for
Tezcatlipoca - Hallessena/Threo: Another pair of Earth attackers that really don't want to be hit.
- De La Fille (Earth): Her low-cooldown targeted heal and defense buff can keep Razia going in longer fights.
Extended Mastery Perks
| Razia | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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DEF
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HP
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Water Damage Down
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| ☆☆☆ | ★☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Critical Hit
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Water Damage Down
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Skill Damage
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Skill Damage Cap
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Charge Attack Damage
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Charge Attack Damage Cap
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Boost to DEF when HP is below 50% | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2017-05-07 | ||||||||||||||||||||||||||||||||||
stacks (Damage cap: ~1,160,000 at 0 stacks). Self-inflict 30% DEF DownDEF is lowered
Strength: 30%Duration: 5 turns.
Boost to damage and damage cap based on number of Flash PointBoost to Ausbruch DMG and DMG cap based on Flash Point lvl
stacks consumed.
At level 75:
Effect enhanced. up to a potential three million damage, but should only be taken if your Earth grid is powerful enough to get there. Follow ups include 3★ Defense and 2★ Water Resist for a defensive build, or 1★ Attack and C.A. Damage (or Damage Cap) Up for increased damage.