Raising Weapon Skills

About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
About | Raising Weapon Skills


Raising weapon skill levels requires sacrificing other weapons with skills or Skill Shards/Skill Jewels as upgrade fodder. When upgrading a weapon with another weapon with a skill, the upgrade summary will state "Skill Level Rise Rate: X%." This is the chance your weapon will gain a skill level if you perform this upgrade. Depending on the weapon rarity and current skill level, different amounts of upgrade fodder is needed to reach a 100% chance.

Weapons with two skills with skill levels will have both skills increased at once at the same cost, even if one of the skills is inactive until a certain level.

Caution

Do not use SR or SSR weapons obtained from the Draw as upgrade material. SSR draw weapons may be needed for future weapon grids and SR draw weapons are usually more valuable reduced for weapon stones.

Upgrade Material Value

Note that 100% is the highest rate you can get; using more points than necessary will not allow you to get more than 1 skill up per upgrade.

A fodder weapon is worth as many points as its base form times its skill level, e.g. Yggdrasil Bark is normally worth 100 points, but an Yggdrasil Bark with skill level 3 is worth 300 points. Uncapping or weapon level do not factor in at all and should be avoided for fodder.

Fodder
(skill level 1)
Points
25
100
1000
Skill ShardSee chart below
Skill JewelSee chart below

Upgrade Value for Skill Stones

Standard SSR Bahamut / Seraphic / Ultima / Dark Opus / Draconic
Skill Jewel Skill Shard Skill Jewel Skill Shard
Skill Level% Skill point value % Skill point value % Skill point value % Skill point value
12100 200 25 50 20 200 5 50
2350 200 12.5 50 10 200 2.5 50
3433.34 200 8.34 50 6.67 200 1.67 50
4525 200 6.25 50 5 200 1.25 50
5620 200 5 50 5 250 1 50
67 20 240 5 60 5 300 1 60
78 20 280 5 70 5 350 1 70
89 20 320 5 80 5 400 1 80
910 20 360 5 90 5 450 1 90
1011 12 240 3 60 3 300 1 100
1112 12 264 3 66 3 330 1 110
1213 12 288 3 72 3 360 1 120
1314 12 312 3 78 3 390 1 130
1415 12 336 3 84 3 420 1 140
1516 5 750 1 150 3 750 1 250
1617 5 800 1 160 3 800 1 266
1718 5 850 1 170 3 850 1 283
1819 5 900 1 180 3 900 1 300
1920 5 950 1 190 3 950 1 316

Note: As upgrade attempts can use a maximum of 20 weapons at one time, it is not possible to upgrade certain levels with skill stones alone. For maximum efficiency, skill shards should be used only on standard SSR upgrades from 9 to 10 (20 skill shards) and skill jewels should be used only on standard SSR upgrades from 19 to 20 (20 skill jewels). For practicality, skill shards can be used at any time while it is recommended to save skill jewels for standard SSR upgrades from 16-20.

Upgrade Cost

Points for
100% skill up
LevelBahamut / Seraphic /

Ultima / Dark Opus /

Draconic

121002001000
232004002000
343006003000
454008004000
5650010005000
6760012006000
7870014007000
8980016008000
91090018009000
10111000200010,000
11121100220011,000
12131200240012,000
13141300260013,000
14151400280014,000
1516-15,00025,000
1617-16,00026,666
1718-17,00028,333
1819-18,00030,000
1920-19,00031,666
SSR
 SR
SSR

START_WIDGET6f1a60cc19564591-0END_WIDGET

Standard SSR Efficiency Chart

As each level of an SSR weapon is worth 1000 points, it is more efficient to use SR weapons to upgrade SSRs at higher upgrade levels. For example, it costs 200 points (2 SR weapons) to upgrade an SSR weapon from level 1 to 2 which makes it worth 2000 points instead of 1000 points giving an 800 point increase compared to if you were to use the 2 SR weapons and 1 SSR weapon separately. The game will automatically combine SR and SSR fodder on a single upgrade attempt to make the most efficient combination.

Additionally, a weapon from 0 - 3 stars uncapped have a maximum skill level of 10, 4 stars have a maximum skill level of 15, and 5 stars have a maximum skill level of 20. If the skill level on the upgrade screen is in yellow text, you have reached the current maximum skill level.

Note: All weapons are skill level 1 unless noted otherwise by SLv.

For the below table, any SR weapon can be replaced with 4 R weapons with no efficiency loss.

For level 15 and above, each SSR level will take that many skill level 1 SSR weapons.

Skill LevelPoints Needed Combination Points Raw Point Value Combination Points Raw Point Value Combination Points Raw Point Value
12200 ×2 200 200
23400 ×4 400 400
34600 ×6 600 600
45800 ×8 800 800
561000 ×10 1000 1000 ×1 1000 1000
67 1200 ×12 1200 1200 ×1 ×2 2000 1200 ×20 1200 1200
78 1400 ×1 ×2 2000 1200 SLv2 ×1 2000 2000 ×20 1400 1400
89 1600 ×1 ×2 2000 1200 SLv2 ×1 2000 2000 ×20 1600 1600
910 1800 ×1 ×2 2000 1200 SLv2 ×1 2000 2000 ×20 1800 1800
1011 2000 ×1 ×2 2000 1200 SLv2 ×1 2000 2000
1112 2200 ×1 ×4 2200 1400 SLv2 ×1 ×2 2200 2200
1213 2400 ×1 ×6 3000 1600 SLv2 ×1 ×4 3000 2400 SLv3 ×1 3000 3000
1314 2600 ×1 ×6 3000 1600 SLv2 ×1 ×4 3000 2400 SLv3 ×1 3000 3000
1415 2800 ×1 ×6 3000 1600 SLv2 ×1 ×4 3000 2400 SLv3 ×1 3000 3000
1516 15,000 SLv3 ×5 15000 15000
1617 16,000 SLv3 ×4 SLv2 ×2 16000 16000
1718 17,000 SLv3 ×5 SLv2 ×1 17000 17000
1819 18,000 SLv3 ×6 18000 18000
1920 19,000 SLv3 ×5 SLv2 ×2 19000 19000 ×20 19000 19000

Bahamut / Seraphic / Ultima / Dark Opus / Draconic SSR Efficiency Chart

For skill level 14 and below, each SSR level requires an equivalent number of skill level 1 SSR weapons in point value.

Skill LevelPoints Needed Combination Points Raw Point Value Combination Points Raw Point Value Combination Points Raw Point Value
121000 ×10 1000 1000 ×1 1000 1000
232000 ×1 ×2 2000 1200 SLv2 ×1 2000 2000
343000 ×1 ×6 3000 1600 SLv2 ×1 ×4 3000 2400 SLv3 ×1 3000 3000
454000 ×2 ×4 4000 2400 SLv2 ×2 4000 4000
565000 ×2 ×8 5000 2800 SLv3 ×1 SLv2 ×1 5000 5000
67 6000 ×2 ×12 6000 3200 SLv3 ×2 6000 6000
78 7000 ×3 ×10 7000 4000 SLv3 ×1 SLv2 ×2 7000 7000
89 8000 ×3 ×14 8000 4400 SLv3 ×2 SLv2 ×1 8000 7000
910 9000 SLv3 ×3 9000 9000 SLv3 ×1 ×2 ×12 9000 6200
1011 10,000 SLv3 ×2 SLv2 ×2 10000 10000 SLv3 ×1 ×3 ×10 10000 7000
1112 11,000 SLv3 ×3 SLv2 ×1 11000 11000 SLv3 ×1 ×3 ×14 11000 7400
1213 12,000 SLv3 ×4 12000 12000 SLv3 ×2 ×2 ×12 12000 9200
1314 13,000 SLv3 ×3 SLv2 ×2 13000 13000 SLv3 ×2 ×3 ×10 13000 10000
1415 14,000 SLv3 ×4 SLv2 ×1 14000 14000 SLv3 ×2 ×3 ×14 14000 10400
1516 25,000 SLv3 ×7 SLv2 ×2 25000 25000 ×12 SLv3 ×4 SLv2 ×2 25000 17800
1617 26,666 SLv3 ×9 27000 27000 ×1 ×13 SLv3 ×4 SLv2 ×2 26666 19466
1718 28,333 SLv3 ×9 SLv2 ×1 29000 29000 ×1 ×13 SLv3 ×5 SLv2 28333 20533
1819 30,000 SLv3 ×10 30000 30000 ×1 ×13 SLv3 ×6 30000 21600
1920 31,666 SLv3 ×10 SLv2 ×1 32000 32000 ×1 ×13 SLv4 ×1 SLv3 ×5 31666 22866

Craftsman's Anvil Efficiency chart

As of Sep 29, 2020 skill points can be reserved for use in the Craftsman's Anvil (refer to http://game.granbluefantasy.jp/#news/detail/4427/3/0/2)

However, upgrading using the Craftsman's Anvil tends to favor using as many SR points as possible to "pre-upgrade" the SSR points, rather than using more SSR points. If the player only has a certain number of SR points available from reserving, then the Craftsman's Anvil can be forced to "pre-upgrade" only to level 2 or 3 in order to reach a target level. The following chart represents alternative combinations of reserve skill points that favors using SSR points. Do not reserve any more SR points than the recommendation if it is desired to not spend more than the designated number of SR points to "pre-upgrade" the SSR point. If the anvil has enough R points available, the option to use SR points can be disabled when upgrading to force the anvil to pre-upgrade only to SL3, as it cannot use more than 20 points at a time for each step in the upgrade process, and pre-upgrading to SL4 would require 24 R weapons.

The columns are as follows:

  1. standard weapons: reserved skill point combination to get to target from previous level (use no more than 6 SR points to pre-upgrade an SSR point to level 3)
  2. standard weapons: alternative reserved skill point combination to get to target from previous level (use no more than 2 SR points to pre-upgrade an SSR point to level 2)
  3. high-tier weapons: reserved skill point combination to get to target from previous level (use no more than 6 SR points to pre-upgrade an SSR point to level 3)
  4. high-tier weapons: alternative reserved skill point combination to get to target from previous level (use no more than 2 SR points to pre-upgrade an SSR point to level 2)
  5. standard weapons: total reserved skill point combo to get to the target level, from level 1 (use no more than 6 SR points to pre-upgrade an SSR point)
  6. standard weapons: alternative total reserved skill point combo to get to the target level, from level 1 (use no more than 2 SR points to pre-upgrade an SSR point)
  7. high-tier weapons: total reserved skill point combo to get to the target level, from level 1 (use no more than 6 SR points to pre-upgrade an SSR point)
  8. high-tier weapons: alternative total reserved skill point combo to get to the target level, from level 1 (use no more than 2 SR points to pre-upgrade an SSR point)
Skill Level 1. Std. Combo 2. Alt Std. Combo 3. H.T. combo 4. Alt H.T. Combo 5. Std. from SL 1 6. Alt Std. from SL 1 7. H.T. from SL 1 8. Alt. H.T. from SL 1
2 ×2 ×2 ×1 ×1 ×2 ×2 ×1 ×1
3 ×4 ×1 ×1 ×2 ×1 ×2 ×6 x1 ×2 ×2 ×2 ×2 ×2
4 ×6 ×1 ×1 ×6 ×2 ×2 ×12 ×2 ×2 x3 ×8 ×4 ×4
5 ×1 ×1 ×2 ×4 ×2 ×4 ×1 ×12 ×3 ×2 ×5 ×12 ×6 ×8
6 ×1 ×1 ×2 ×8 ×3 ×4 ×2 ×12 ×4 ×2 ×7 ×20 ×9 ×12
7 ×1 ×2 ×1 ×2 ×2 ×12 ×3 ×6 ×3 ×14 ×5 ×4 ×9 ×32 ×12 ×18
8 ×1 ×2 ×1 ×2 ×3 ×10 ×4 ×6 ×4 x16 ×6 x6 ×12 ×42 ×16 ×24
9 ×1 ×2 ×1 ×2 ×3 ×14 ×4 ×8 ×5 ×18 ×7 ×8 ×15 ×56 ×20 ×32
10 ×1 ×2 ×1 ×2 ×3 ×18 ×5 ×8 ×6 ×20 ×8 ×10 ×18 ×74 ×25 ×40
11 ×1 ×2 ×1 ×2 ×4 ×16 ×5 ×10 ×7 ×22 ×9 ×12 ×22 ×90 ×30 ×50
12 ×1 ×4 ×1 ×4 ×4 ×20 ×6 ×10 ×8 ×26 ×10 ×16 ×26 ×110 ×36 ×60
13 ×1 ×6 ×2 ×2 ×4 ×24 ×6 ×12 ×9 ×32 ×12 ×18 ×30 ×134 ×42 ×72
14 ×1 ×6 ×2 ×2 ×5 ×22 ×7 ×12 ×10 ×38 ×14 ×20 ×35 ×156 ×49 ×84
15 ×1 ×6 ×2 ×2 ×5 ×26 ×7 ×14 ×11 ×44 ×16 ×22 ×40 ×182 ×56 ×98
16 ×5 ×30 ×8 ×14 ×9 ×46 ×13 ×24 ×16 ×74 ×24 ×36 ×49 ×228 ×69 ×122
17 ×6 ×28 ×8 ×16 ×9 ×54 ×14 ×26 ×22 ×102 ×32 ×52 ×58 ×282 ×83 ×148
18 ×6 ×32 ×9 ×16 ×10 ×56 ×15 ×28 ×28 ×134 ×41 ×68 ×68 ×338 ×98 ×176
19 ×6 ×36 ×9 ×18 ×10 ×60 ×15 ×30 ×34 ×170 ×50 ×86 ×78 ×398 ×113 ×206
20 ×7 ×34 ×10 ×18 ×11 ×62 ×16 ×32 ×41 ×204 ×60 ×104 ×89 ×460 ×129 ×238

Another small table for using Crafter's Anvil to upgrade forgeable weapons to max SL at each uncap stage

H.T. SL 110 H.T. SL 1015 H.T. SL 1520 Alt. H.T. from SL 110 Alt. H.T. from SL 1015 Alt. H.T. from SL 1520
×18 ×74 ×22 ×108 ×49 ×278 ×25 ×40 ×31 ×58 ×73 ×140


This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.