Pride of the Ascendant
Pride of the Ascendant is a series of challenging free quests with two difficulties, Proud and Proud+. They are unlocked after clearing Chapter 110 Story: Protector of Truth and require rank 151 or above to access. They reward
Battle Data
| Good luck! This solo content is intended as a challenge for experienced players. It may be impractical to clear without specific characters, summons, or advanced weapons. Please see the Strategy section for tips and suggestions! |
Gilbert
Lvl 150 Gilbert |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 110 Story: Protector of Truth |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Gilbert | 150 | 180,000,000 | No | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Gilbert | 150 | 90,000,000 (50%) | No | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Azure Accolade, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
| Disclaimer This section is still being written, it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources. |
Lvl 200 Gilbert |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Clear Chapter 109 (110) Quest: Pride of the Ascendant - Proud |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Gilbert | 200 | 300,000,000 | No | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Gilbert | 200 | 210,000,000 (70%) | No | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Third Phase | Gilbert | 200 | 90,000,000 (30%) | No | |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Cloud Commendation, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Strategy[edit]
The key to defeating Gilbert is compensating for his mechanical gimmicks. His damage and health is not exceptionally difficult to endure otherwise.
As a result, it does not require an exceptional grid, but demands very specific character/summon utilities.
The major gimmicks with suggested counters are as follows:
- All Phases - Gilbert periodically gains powerful local buffs
- What you Need - Lots of Dispels ( True Big BangMassive Light damage to a foe and remove 1 buff.
Inflict 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and TA DownTriple attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds., HamsaWings of Light Massive Wind damage to all foes and remove 1 buff. Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns., ThorMjolnir Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered
Duration: 180 seconds, TA DownTriple attack rate is lowered
Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds.
Remove 1 buff effect., DispelRemoves 1 buff from a foe., Dispel DelugeRemove 1 buff from all foes.)
- What you Need - Lots of Dispels ( True Big BangMassive Light damage to a foe and remove 1 buff.
- All Phases - Gilbert casts a very punishing trigger (Theatre of Pain) if he has less than 6 (7 in Phase 3) debuffs at the end of each turn
- What you Need - A large variety of Debuffs (eg. True Big BangMassive Light damage to a foe and remove 1 buff.
Inflict 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and TA DownTriple attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds., DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes., ThorMjolnir Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered
Duration: 180 seconds, TA DownTriple attack rate is lowered
Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds., UnpredictableInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.)
- What you Need - A large variety of Debuffs (eg. True Big BangMassive Light damage to a foe and remove 1 buff.
- Phase Changes (70%, 30%) - Gilbert removes all debuffs on himself
- What you Need - All of the above plus careful timing and QilinDelta Massive Dark damage to all foes. Reset all allies' skill cooldowns. for emergencies
- Phase 1 - Gilbert randomly applies TargetMore likely to be attacked
, following with a dangerous trigger if it is not removed- What you Need - Debuff removal (eg. ClarityRemove 1 debuff from all parties., Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns., Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.). Additionally, ways to reduce how often TargetMore likely to be attacked
is applied, such as BlindedAttacks have a slight chance to miss
, CharmedAttacks are slightly limited
, and Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
- Gilbert's attacks must land in order to apply the debuff.
- What you Need - Debuff removal (eg. ClarityRemove 1 debuff from all parties., Peace of MindRemove 1 debuff from all allies.
- Phase 2 - Gilbert gains Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed)
, viciously punishing the use of Buff (Yellow-bordered) skills- What you Need - Non-buff skills/characters (eg. Chaos Ruler, Sage, Fif, Tweyen, Zooey, Levin Sisters)
- Phase 3 - Gilbert will cast Theatre of Pain II at the end of the turn if any allies are below 50% HP
- What you Need - Healing or Shields to remain healthy (eg. Sail OnMassive Light damage to a foe.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
Buff increased to 25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
All allies also gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500., SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide., ZeusOlympian Punishment 400% Light damage to all foes (Damage cap: ~860,000).
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000.), but remember: no Buff skills
- What you Need - Healing or Shields to remain healthy (eg. Sail OnMassive Light damage to a foe.
- Phase 3 - Gilbert gains Vengeful InnocenceRestores Gilbert's HP and removes 1 debuff from him when an ally uses a healing skill (Can't be removed)
, slightly punishing the use of Healing (Green-bordered) skills- What you Need - Because the effect is much less punishing than using a Buff skill or enduring Theatre of Pain II, some Healing skills can still be used (usually Fif's, due to the generally enormous value of her skills) provided debuffs can quickly be reapplied to Gilbert. Still, it is wise not to over-invest in Healing skills, and to bring immediate debuff sources such as ThorMjolnir Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered
Duration: 180 seconds, TA DownTriple attack rate is lowered
Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. and/or QilinDelta Massive Dark damage to all foes. Reset all allies' skill cooldowns..
- What you Need - Because the effect is much less punishing than using a Buff skill or enduring Theatre of Pain II, some Healing skills can still be used (usually Fif's, due to the generally enormous value of her skills) provided debuffs can quickly be reapplied to Gilbert. Still, it is wise not to over-invest in Healing skills, and to bring immediate debuff sources such as ThorMjolnir Massive Light damage to all foes.
- Phase 3 - At 30% and then every 6 turns, Gilbert will deal 99999 Plain damage to your highest HP character
- This cannot be survived with AutoreviveRecovers once from a knockout while in effect
as it applies Death IneluctableCan't be revived (Can't be removed) - This can be survived with Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
, but will trigger Theatre of Pain II (which may kill them anyway) - What you Need - There are three viable solutions:
- a) Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
AND a way to survive Theatre of Pain II (eg. AutoreviveRecovers once from a knockout while in effect
or ShieldNext ATK received will be ineffective for a fixed amount
); Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite. (Can't recast.) is the obvious solve - b) Geisenborger with I'll Bet My SoulGain Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) active - c) Simply allow your characters to die to Hyperdrive and try to kill Gilbert before he kills you (the benefit of this is he will not cast Theatre of Pain II)
- a) Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
- This cannot be survived with AutoreviveRecovers once from a knockout while in effect
- That's it! - Be sure to read Gilbert's battle data for details on his buffs and how his normal attacks change, but ultimately you should be fine if you can handle his triggers and strict composition requirements.
Composition[edit]
So, now that you know what to do. Who should you bring?
Ideal[edit]
5★ Fif is nearly mandatory to clear the fight. Every aspect of her kit counters Gilbert in some way.
- True Big BangMassive Light damage to a foe and remove 1 buff.
Inflict 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and TA DownTriple attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds. both Dispels and applies three Debuffs - SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. provides enormous healing (and StrengthATK is greatly boosted based on how high HP is
on Healing/Green skill) - Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns. removes TargetMore likely to be attacked
(and everything else) - ReincarnationGrant an ally Magic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Strength: 50% HP Revive / 20% ATK / 20% DEF / 15% DA / 5% TAMultiplier: PerpetuityDuration: 15 turns. can save a character from Hyperdrive if combined with Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) - Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite. (Can't recast.) is the best solution to Hyperdrive / Phase 3 by far
Other team members have somewhat reasonable substitutes. 5★ Fif does not. It is strongly recommended to acquire her before attempting to clear Proud+, and clearing it without her can be considered an even greater challenge/achievement!
- DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. is the simplest solution to Gilbert's 6/7 debuff requirement - 5★ is recommended, but not mandatory as she brings DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. regardless - The rest of her kit is mostly irrelevant, although extending ThorMjolnir Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered
Duration: 180 seconds, TA DownTriple attack rate is lowered
Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. with Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~160,000 per hit).
(Max: 10 hits. Can't recast.) is useful in Phase 3 - Keep an eye on debuff timers and Gilbert's HP; wasting DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. before his self-clear at 70%/30% can be devastating - QilinDelta Massive Dark damage to all foes. is recommended for another chance at DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. in emergencies (bad RNG, poorly timed self-clear, etc.)
- The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff. provides enormous buffs and healing on a non-buff/healing skill - Fif + Zooey has always been a strong HL/Survival combination
- Zooey's three Attack/Red skills give her additional value against Gilbert
- Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Special buff's enormous DEF buff counters most of Gilbert's damage - Her hostility boost and ability to dodge attacks help prevent Gilbert from applying TargetMore likely to be attacked
in the first phase - Additional QilinDelta Massive Dark damage to all foes. value
Alternatives[edit]
These characters are generally alternatives to Zooey's utility.
While they are still good if replacing Tweyen, note that none of them meaningfully replace DepravityInflict 10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds, CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes.. The MC will generally have to cover it via their class.
- Healing EvolutionRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. is excellent for TargetMore likely to be attacked
and has decent healing throughput throughout the battle - Aqua Blade500% Light damage to all foes (Damage cap: ~590,000).
Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds.
Gain 60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns.
At level 55:
Effect enhanced. applies a unique debuff and can be used without penalty in all phases - Their passive Dark damage reduction is generally nifty
- Dispel via Blade of Light800% Light damage to all foes and remove 1 buff effect (Damage cap: ~720,000).
At level 75:
Effect enhanced. - Aegis MergeRemove all debuffs from Vira. Gain Aegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
Duration: Up to 3 turns. (Uses up 1 BitUses 1 Bit per attack (Can't be removed)
every turn. Ends upon using up all BitUses 1 Bit per attack (Can't be removed)
stacks / Max: 3 turns) and Divine WeaponGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn , 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 1 turn and 50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 1 turn Special buff. (Affects all allies when Aegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
Duration: Up to 3 turns is active.) can be used freely in Phase 1, trivializing it - Aegis MergeRemove all debuffs from Vira. Gain Aegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
Duration: Up to 3 turns. (Uses up 1 BitUses 1 Bit per attack (Can't be removed)
every turn. Ends upon using up all BitUses 1 Bit per attack (Can't be removed)
stacks / Max: 3 turns) is one of the few buffs potentially strong enough to justify the penalty in Phase 2+ - She can draw Hyperdrive or other triggers to herself if you want to bring in someone from the backline
- Requires careful play to not be overwhelmed with Gilbert's buffs, but viable if you have enough dispels
- Extending I'll Bet My SoulGain Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) is an effective cheese-strategy in most HL content, including this - Note that Gate to the OtherworldThe special attack Black Album will activate when lvl reaches 5 (Can't be removed / Lvl rises when Gilbert has less than 7 debuffs at end of turn)
is still a factor - As Evokers have high opportunity-cost and are impossible to get on short notice, this may not be a practical solution
- Stacking debuffs that can't be dispelled with skills like Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000).
Inflict MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 2016 damage per turn / 5% (Max: 15%)Duration: IndefiniteLocal status effect, IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5%Duration: IndefiniteLocal status effect, KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect. (Debuff effect specs increase upon each cast [Max: 3]) and Trishula800% Fire damage to a foe (Damage cap: ~1,160,000).
Inflict Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite. is another way to meet the debuff requirement - This is typically used with the Geisenborger cheese so you can safely stack turns on him without the rest of your party dying to Theatre of Pain
- Some form of debuff resistance reduction like Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. is strongly recommended to help the debuffs land - The Hostility Up effect from Andira's Sage of EternityGrant an ally Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns for 3 turns and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute for 1 turn.
At level 75:
Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns.
At level 90:
Shield endurance further increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and now has indefinite duration.
Also grants 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Until hit (Ends upon taking damage). can be used to redirect Hyperdrive to her if she's still alive, giving you full control over your front row and 1-6 turns of breathing room.
Summons[edit]
Any summons which provide debuffs, dispels, or healing/sustain are likely to be useful. The following are especially potent:
- ThorMjolnir Massive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds, DA DownDouble attack rate is lowered
Duration: 180 seconds, TA DownTriple attack rate is lowered
Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. is extremely valuable for the Phase 3 transition at 30%. Not only are Gilbert's debuffs cleared, but his debuff resistance is increased. Thor both reapplies some debuffs and helps additional debuffs land. If you are using Tweyen, try to extend Thor's Debuff Res. DownDebuff resistance is lowered
with Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~160,000 per hit).
(Max: 10 hits. Can't recast.) if possible. - HamsaWings of Light Massive Wind damage to all foes and remove 1 buff. Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. both Dispels and provides two unique (albeit temporary) debuffs. FLB is recommended to keep the cooldown low enough to be useful. - ZeusOlympian Punishment Massive Light damage to all foes.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000. and LuciferParadise Lost Massive Light damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns. both offer moderate healing/sustain and can be safely used on cooldown in most cases. ZeusOlympian Punishment Massive Light damage to all foes.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000. can potentially save characters from the Theatre of Pain II following Hyperdrive if they had Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
but no AutoreviveRecovers once from a knockout while in effect
. - QilinDelta Massive Dark damage to all foes. provides absolutely enormous value both in emergencies or simply to increase your turn efficiency in Phase 3, which is essentially a race. If you are having no trouble in Phase 1 or 2, bringing multiple copies and burning them all in Phase 3 can be viable.
- Halluel and MalluelPain Eternal Massive Light damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. go hand in hand with stacking debuffs that can't be removed, as EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect counts as two debuffs.
MC Class[edit]
The MC class should fill holes in the composition or hedge your bets in general. Some suggesitons are below:
- Chaos Ruler can help flood debuffs with UnpredictableInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. and hold the True Purity Sunblade, which as a decent charge attack. Although Gilbert has no charge diamonds, Stall IIIElemental damage to a foe.
Inflict DelayReduce a foe's charge diamonds by 1
. can still be used for free damage. - Sage can bring two dispels and/or two clears ( DispelRemoves 1 buff from a foe., Dispel DelugeRemove 1 buff from all foes., ClarityRemove 1 debuff from all parties., Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns.), utilize Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). for most of the battle without issue, and hold decent mainhands such as Huanglong Spear and Eden. - Rising Force has respectable mainhand options such as Nine-Realm Harp Sterling and Harp of the Teachers (SSR). The indirect Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
provided by FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
can also have some applications. While Rising ForceAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%. is unlikely to be used after Phase 1, Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.) can be very useful both for burst and to access secondary charge effect attacks. - Kengo with an Unsigned Kaneshige (Light) can similarly fuel a charge-attack team, which is excellent for characters like Fif, Zooey, and Vira (Grand).
- Soldier's bullets can apply debuffs and other utility without using skills. Can also combine with Qilin for insanely explosive turns. Downside is that farming bullets can be onerous.
- Doctor allows stockpiling green potions during the first two phases to be able heal in the final phase without using a healing skill. Can use Flamma Orbis as a mainhand to boost the party's skill damage and aids survivability with its Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
charge attack. Additionally, its Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
can occasionally remove Gilbert's Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 8 turns buffs as soon as he gains them. Furthermore, Maddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, and Counters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally. can be used to control party max HP, and therefore more easily choose who Gilbert targets with Hyperdrive.
References[edit]
Nalhe Great Wall
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 150 Nalhe Great Wall |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 110 Story: Protector of Truth |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Nalhe Great Wall | 150 | 240,000,000 | ◇ | No |
| Special Attacks | Triggers and Notes | ||||
While in VacuumDefense specs are boosted (Can't be removed)
While in FormlessAttack specs are boosted (Can't be removed)
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed)
|
| ||||
| Second Phase | Nalhe Great Wall | 150 | 158,400,000 (66%) | ◇ | No |
| Special Attacks | Triggers and Notes | ||||
|
While in VacuumDefense specs are boosted (Can't be removed)
While in FormlessAttack specs are boosted (Can't be removed)
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed)
|
| ||||
| Third Phase | Nalhe Great Wall | 150 | 79,200,000 (33%) | ◇ | No |
| Special Attacks | Triggers and Notes | ||||
|
While in VacuumDefense specs are boosted (Can't be removed)
While in FormlessAttack specs are boosted (Can't be removed)
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed)
|
|||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Azure Accolade, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 200 Nalhe Great Wall |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Clear |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Nalhe Great Wall | 200 | 320,000,000 | ◇ | No |
| Special Attacks | Triggers and Notes | ||||
While in VacuumDefense specs are boosted (Can't be removed)
While in FormlessAttack specs are boosted (Can't be removed)
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed)
|
| ||||
| Second Phase | Nalhe Great Wall | 200 | 211,200,000 (66%) | ◇ | No |
| Special Attacks | Triggers and Notes | ||||
|
While in VacuumDefense specs are boosted (Can't be removed)
While in FormlessAttack specs are boosted (Can't be removed)
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed)
|
| ||||
| Third Phase | Nalhe Great Wall | 200 | 105,600,000 (33%) | ◇ | No |
| Special Attacks | Triggers and Notes | ||||
|
While in VacuumDefense specs are boosted (Can't be removed)
While in FormlessAttack specs are boosted (Can't be removed)
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed)
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Cloud Commendation, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
- ↑ Gamewith, Nalhe Great Wall (Proud) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/186008
- ↑ Gamewith, Nalhe Great Wall (Proud+) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/186114
Violet Knight
Lvl 150 Violet Knight |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 130 Story: Behind the Scenes |
| Location: Chapter 91 (98/130): Bestia Island - Primal Thicket | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Violet Knight | 150 | 195,000,000 | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Violet Knight | 150 | 97,500,000 (50%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Third Phase | Violet Knight | 150 | 29,250,000 (15%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Azure Accolade, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 200 Violet Knight |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Clear |
| Location: Chapter 91 (98/130): Bestia Island - Primal Thicket | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Violet Knight | 200 | 280,000,000 | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Violet Knight | 200 | 196,000,000 (70%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Third Phase | Violet Knight | 200 | 112,000,000 (40%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Fourth Phase | Violet Knight | 200 | 42,000,000 (15%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Cloud Commendation, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Echidna
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 150 Echidna |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 129 Story: Defying the World |
| Location: Chapter 90 (129): Bestia Island - Lost Shore | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Echidna | 150 | 256,000,000 | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Echidna | 150 | 179,200,000 (70%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Third Phase | Echidna | 150 | 64,000,000 (25%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Azure Accolade, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 200 Echidna |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 90 (129) Quest: Pride of the Ascendant - Proud |
| Location: Chapter 90 (129): Bestia Island - Lost Shore | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Echidna | 200 | 320,000,000 | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Echidna | 200 | 224,000,000 (70%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Third Phase | Echidna | 200 | 80,000,000 (25%) | ◇◇ | Yes |
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Cloud Commendation, Crystal ×50 |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
- ↑ Gamewith, Echidna (Proud) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/233839
- ↑ Gamewith, Echidna (Proud+) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/234370