Jeanne d'Arc (Dark)/Strategy
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Ratings
| Jeanne d'Arc (Dark) | |||||
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Overview
Jeanne d'Arc is an incredibly powerful character with an Enmity grid due to her own passive enmity and short-term invincibility. Jeanne has team utility with her powerful 30% DEF Down debuff and charge attack party buffs. With her turn-based damage and multi-attack ramping with Incision, she makes for an invaluable Dark attacker, especially in developing enmity-grids.
Strengths
- Innate enmity from
La Pucelle d'ArcBoost to ATK based on how low HP is., allows her to dip into enmity even without any support from grid. - Strong
DEF DownDEF is lowered
fromAnti-ReversalInflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Stacking: Single on a foe. Self-inflictImpurityHP and charge bar lowered each turn
Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP.
At level 55:
Debuff increased to30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Stacking: Single., allows party to easily cap DEF debuffs with onlyMiserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..- The skill also self-inflicts her
ImpurityHP and charge bar lowered each turn
, allowing her to reduce her own HP for easy enmity activation.
- The skill also self-inflicts her
IncisionGain IncisionATK, DEF, and multiattack rate are boosted (Can't be removed)
(Stats change for 6 turns). allows her to ramp up her damage, with maximum effectiveness at turn 5.Eternal ChaosGain UndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 5 turns, then knocked out after 5 turns. (Effect removed upon full HP recovery. Can't be cast if HP is full). can be used to prevent Jeanne's knock-out for 5 turns. It can also be used to intentionally bring backline character in early.- Boosts allies offensively and defensively with
20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and20% Light CutLight DMG is cut 20%
Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining. fromReverse ShiftMassive Dark damage to a foe.
All allies gain20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and20% Light CutLight DMG is cut 20%
Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining...
Weaknesses
ImpurityHP and charge bar lowered each turn
reduces her HP and charge bar by 10%. It can be cleared, which is a dual-edged blade:- Letting it active will hinder her from dealing charge attack before any allies.
- Removing it will stops enmity from progressing further.
- Has a critical 1-turn downtime from
IncisionGain IncisionATK, DEF, and multiattack rate are boosted (Can't be removed)
(Stats change for 6 turns)., greatly debuffing her at the sixth turn the buff lasts. External protection or attack redirection is practically required to keep her alive.
How to Play
- Activate Anti-Reversal and Incision to begin Incision's turn-based multi-attack and ATK buffs.
- Begin attacking.
- If you feel Jeanne d'Arc may die on the next few turns activate Eternal Chaos. Note that she will die after 5 turns unless she is healed to 100% HP. Use potions to save her if you do not have any healing.
- Anti-Reversal's
ImpurityHP and charge bar lowered each turn
debuff damages Jeanne d'Arcs HP every turn. Her Extended Mastery Support Skill prevents turn-based damage from killing Jeanne.
Synergy
- Though selfish, any way to further increase her multi-attack can help her Charge Attack occur more often, buffing the team for 20% more Dark ATK for the next 2 turns. Chaos Ruler's Uprising is one ability that could help.
Extended Mastery Perks
| Jeanne d'Arc (Dark) | Stars: 10 | EMP: 55 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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Double Attack Rate
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Dark ATK Up
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Debuff Success Rate Up
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Chance to withstand lethal turn-based DMG (Leaves 1 HP) | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2017-09-07 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Jeanne d'Arc (Dark).
Priorities[edit]
Prioritise Critical first, followed by Dark ATK. After this take DEF. Her Extended Mastery Support Skill is recommended to safeguard her while using Anti-ReversalInflict 25% DEF DownDEF is loweredStrength: 25%Base Accuracy: 100%Stacking: Single on a foe. Self-inflict ImpurityHP and charge bar lowered each turn
Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP.
At level 55:
Debuff increased to 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Stacking: Single.. Debuff Success is also an option to improve the same skill. DA can also be taken if you have any spare points.
| Jeanne d'Arc (Dark) | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ★★★ | ★★★ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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Double Attack Rate
|
Dark ATK Up
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Debuff Success Rate Up
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Chance to withstand lethal turn-based DMG (Leaves 1 HP) | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2018-09-20 | ||||||||||||||||||||||||||||||||||
Priorities[edit]
This build assumes that your grid is far along that with your enmity the ATK nodes are useless to Jeanne, moving these points to defense. You can take a middle ground by moving points from Support Skill into Dark ATK.
| Jeanne d'Arc (Dark) | Stars: 10 | EMP: 55 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
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| ★☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
||||||||||||||||||||||||||||||
| ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ||||||||||||||||||||||||||||||
ATK
|
Double Attack Rate
|
Dark ATK Up
|
Debuff Success Rate Up
|
Chance to withstand lethal turn-based DMG (Leaves 1 HP) | ||||||||||||||||||||||||||||||
| ★☆☆ | ☆☆☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2018-09-20 | ||||||||||||||||||||||||||||||||||
Priorities[edit]
Take a point into Critical Hit, ATK, C.A. DMG and Dark Attack in order for each node.
The intention is to raise her damage as fast and cheaply as possible for the earlier game. Survival can be boosted by good timing with Eternal ChaosGain UndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 5 turns, then knocked out after 5 turns. (Effect removed upon full HP recovery. Can't be cast if HP is full). until you can afford a better HP pool and move on from this. Feel free to add to the DEF nodes after the base build and to raise ATK further.