Health
Health is the amount of damage an entity can take before becoming knocked out, measured in Health Points (abbreviated as HP). Once the HP of an entity reaches 0, they are considered dead or knocked out. If all enemies are defeated, you win the battle. If all allies are defeated, you lose the battle. You can revive allies by using a resurrection skill or a
Alternative Uses
- Sword Master can wield swords such as
Disparia or Purity Blade to convert health into plain damage. Fimbul users can gain additional HP to make their Frontwater passive last longer, as it has massive falloff at lower health percentages. - Alternatively, using weapons such as
Cortanas and combining them with Enmity allows you to do higher burst damage, at higher risk of dying. - The Splitting Spirit subskill at 11669 HP will instantly grant 70% charge, allowing you to start a fight with a MC's charge attack.
- Some characters have abilities that additionally cost some of their health to use.
This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.