Amira/Strategy

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Ratings

Amira 9.0This character's rating from GameWith out of 10 8.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.

Overview

Amira is a hard hitting attacker who can provide great charge bar support to the party with  Bal-SagothAll allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
, and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
At level 55:
Buff increased to 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns
.
. She starts out quite weak, but after obtaining her 5★ upgrades, she becomes much stronger all around. Her passive at level 90 allows her to fit in non-fist atma comps; it provides guaranteed DA and atk up/def up, allowing her to keep up with the rest of the team while providing valuable and consistent DATA/bar buffs.

How to Play

Tips

  • Typically you want to place Amira in the last spot of your party since she needs to get to 100% charge bar to use  Half-God Half-DemonActivate Half-God Half-Demon mode. Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage.
    (Uses 100% of charge bar)
    to transform and then catch up to the rest of the party to take part in the chain burst.
  • Make sure to use  Power WithinAbsorb 15% of a foe's mode bar and 10% of all allies' charge bars.
    At level 75:
    Foe mode bar absorption increased to 20%.
    At level 100:
    Foe mode bar absorption increased to 40%.
    Allies' charge bars absorption reduced to 5% (Amira gains 20% charge bar for each ally absorbed).
    Also gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 50%Duration: Indefinite
    .
    when the enemy has some mode bar to absorb, or it will be much less effective.
  • The crew skill that grants 30% charge bar at battle start is massively helpful to Amira, as it allows her to transform on Turn 2.
  • Thanks to Amira's increased charge bar gain, she gains 12% (13% with 1★ in charge bar boost EMP) charge bar from each ally who charge attacks before her, this means she only needs to be at 64% (61% with 1★ in charge bar boost EMP) to take part in a full chain burst if she is in the last position in the party instead of the standard 70%.

Synergy

Amira synergizes with characters that require a lot of charge bar, as  Bal-SagothAll allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
, and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
At level 55:
Buff increased to 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns
.
substantially increases charge bar gain for the party.
Amira also synergizes with MC classes that use either  Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
with a spear or Four-Sky Blade Lumen/ Four-Sky Blade Sterling as these multiattack boosts stack with  Bal-SagothAll allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
, and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
At level 55:
Buff increased to 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns
.
and provide even more charge bar generation.

Extended Mastery Perks

Amira Stars: 11 EMP: 66
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar
★☆☆★★☆★★★
5%8%10%
Chance to boost ATK with every one-foe attack (Stackable)
☆☆☆ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2018-12-21

Gamewith's recommended EMP build for Amira.

Priorities[edit]

Prioritise Critical first, followed by Light ATK; DA is no longer worth investing in if you can manage her 3rd ability well enough. Invest in CA node as Amira is ougi-centric. CA cap node is also great if you can cap consistently. After this take Charge Bar and ATK (Overdrive). Her Extended Mastery Support Skill is also a strong option.

Resources

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