Zeta (Summer)/Strategy

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Ratings

Zeta (Summer) 9.1This character's rating from GameWith out of 10 7.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker/Debuffer
  • Both  RhymesGain ATK UpATK is boosted
    Duration: 5 turns
    .
    Inflict 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%Duration: 180 seconds
    and Arvess FermareTargeted by a skill
    Duration: 4 turns
    on a foe.
    At level 55:
    Buff increased to 40% ATK UpATK is boosted
    Strength: 40%Duration: 5 turns
    .
    and  RhapsodyGain 20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    , Salted WoundATK is boosted when foe is in break mode
    Strength: 7%Duration: 1 hit
    and Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 hit2/3 effectiveness when used with Charge Attack
    .
    provide ATK UpATK is boosted
    buffs on low cooldown
  • Using  Arvess Swing400%-500% Light damage to a foe (Damage cap: ~630,000).
    Gain Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    buffs her with Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
  • Skills are mostly self-buffing and tend to have high uptime with a low cooldown
  • Her DMG output can be high with some effort but her selfish buffing may not be beneficial for all team compositions

Overview

How to Play

Synergy

Extended Mastery Perks

Zeta (Summer) Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithAtkBreak.pngBreak Attack
★☆☆★★☆★★★
5%8%10%
ZenithAtkBreak.pngBreak Attack
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to multiattack rate when under Salted Wound effect
★★☆ ★★☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2017-09-06

Gamewith's recommended EMP build for Zeta (Summer).

Priorities[edit]

Prioritise TA first, followed by Critical, then DA. Her Extended Mastery Support Skill is a good option as it can turn her RhapsodyGain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn
, and Status Defiance.pngSalted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
.
into a DA/TA boost skill when the enemy is not in break. ATK (Break) is also a good option as she can get in more attacks due to Arvess Swing400%-500% Light damage to a foe (Damage cap: ~630,000).
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
.

Resources

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