Zeta/Strategy
| Game | Strategy | Lore | Voice | Anime | Versus |
![]() |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
| Zeta | |||||
![]() |
| ||||
Overview
- Zeta's core gameplay revolves around large bursts of damage every 6-7 turns via her
Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
Inflict Arvess FermareTargeted by a skill
Base Accuracy: 100%Duration: 4 turns.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~640,000.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . and RhapsodyGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn , and Salted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack.
At level 75:
Effect enhanced. skills. - Although usually outperformed by other "assassins" such as Beatrix (Summer) or Tien, the flexibility of
Arvess FermareTargeted by a skill
can make her a worthy inclusion, especially in short fights or to enable the aforementioned assassins more quickly. Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. is a serviceable nuke and can be a nifty source of
Break Boosted (Time)Break mode time is extended
in a pinch.
How to Play
At Level 80
- Use
Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
Inflict Arvess FermareTargeted by a skill
Base Accuracy: 100%Duration: 4 turns.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~640,000.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . to apply Arvess FermareTargeted by a skill
to the enemy. - Use
RhapsodyGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn , and Salted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack.
At level 75:
Effect enhanced. to gain Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
and Attack. - Use
Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. as inclined, but be careful not to waste Salted Wound on it.
At Level 100
- Use
RhapsodyGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn , and Salted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack.
At level 75:
Effect enhanced. to gain Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
. - Use
Spear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
Inflict Arvess FermareTargeted by a skill
Base Accuracy: 100%Duration: 4 turns.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~640,000.
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . to apply Arvess FermareTargeted by a skill
to the enemy, if theres more than one enemy, use it on both. - Use
Thousand Flames400% Fire damage to all foes (Damage cap: ~480,000) and remove 1 buff. to deal damage to the foe's with
Arvess FermareTargeted by a skill
. - Use
Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000).
Inflict DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%. to deal plain damage to the enemy. - Use all skills twice, since they will be in cooldown anyway on next turn.
- Prioritize foes with more than 2 buffs and charge diamonds. If no foe has these, focus on damage.
Synergy
- All forms of multi-attack to maximize the chance of a triple-attack during
Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
, eg. the charge attacks of True Infernal Flamescythe or
Four-Sky Blade Cardinal; class skills such as
Call of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%, 30% TA UpTriple attack rate is boosted
Strength: 30%, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%, 10% TA UpTriple attack rate is boosted
Strength: 10%, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.; weapon skills such as Erichthonius.
- Due to her ability to activate her skills twice, she works well with Lumberjack and activating the effects of
Woodcutter's SongGain
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns. - Bonus Damage effects to further increase her burst, such as via Yuel's
Eye of the Sparrow4-hit, 100% Fire damage to a foe (Damage cap: ~150,000 per hit).
Gain 12% DA Up (Stackable / Max: 60%)Double attack rate is boosted (Stackable)
Strength: 12% (Max: 60%)Duration: Indefinite and 6% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite.
At level 95:
Also gain 20% ATK Up (Stackable / Max: 60%)ATK is boosted while active (Stackable)
Strength: 20% (Max: 60%)Multiplier: Unique StackableDuration: Indefinite and Dodge Rate Up (Stackable)While in effect, chance of immunity to DMG taken and debuff effects
Duration: Indefinite.
(Activates twice against foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect.) or Warlock's ChaserAll allies gain
20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.. - Note that
Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
does not stack with other forms of assassin, eg. Shiva (Summon)'s
Path of DestructionATK is boosted
. Ten-Wolf's TriumphAll allies gain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.)'s Salted WoundATK is boosted when foe is in break mode
.
- As mentioned above, Zeta's combo can be excellent for quickly moving enemies into Overdrive or Break, enabling less flexible assassin skills from other allies or players.
Extended Mastery Perks
| Zeta | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Critical Hit
|
Break Attack
|
Mode Bar Cut
|
Boost to critical hit rate against foes with . |
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-05-21 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Zeta.
Priorities[edit]
Prioritise her Extended Mastery Support Skill (★3) first, followed by Critical (★3×3). After that, take C.A. DMG (★3).
You are free to use your remaining points as you see fit, but you might want to put them into ATK (★1×3), if you want to increase her ATK power.
| Zeta | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Critical Hit
|
Break Attack
|
Mode Bar Cut
|
Boost to critical hit rate against foes with . |
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ★☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2017-09-07 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Zeta.
Priorities[edit]
Prioritise her Extended Mastery Support Skill first, followed by Critical, then DA. After that, take ATK (Break). DEF is a good option if you have any points left over.Resources
- Reddit Character Discussion (2018-09-10) (post-July 2017 Rebalance)
- Reddit Character Discussion (2019-01-22) (post-September 2018 Rebalance)
- Reddit Character Discussion (2020-03-25) (post-5★ Uncap) (post-January 2020 Rebalance)
This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.










