Spinnah/Strategy

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Ratings

Spinnah 8.0This character's rating from GameWith out of 10 5.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 1This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.

Overview

While Spinnah is just an R character, his skill gives him Spinning HighAttacks twice each turn
to deal one-foe attacks twice as frequent compared to other character. This ability complements his lower regular damage which is 40% lower compared to other characters.

Strengths

  •  Spin UpGain Spinning HighAttacks twice each turn
    Duration: 5 turns
    .
    allows him to deal normal attack twice from Spinning HighAttacks twice each turn
    , increasing his damage per turn contribution and effectively increases his charge bar gain to at least 200% compared to other characters.
    • His charge attack also extends the buff duration, ensuring the buff has no downtime at most of times.
    • Despite lesser damage due to  Spin Me a Storm40% reduced ATK.
      Less likely to be targeted.
      , maintaining Spinning HighAttacks twice each turn
      allows him to deal normal attack for at least 120%
      60% x 2
      per turn compared to other characters.
  • Contender of R-only or pendant farming party as an attacker due to his damaging performance.
  •  Switch UpGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    and 25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 3 turns
    .
    Self-inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    allows him to increase his own multiattack rate, by sacrificing his maximum HP for the rest of battle.
  •  Spin Me a Storm40% reduced ATK.
    Less likely to be targeted.
    is useful to keeping attacks away from him.

Weaknesses

  • As a buff, Spinning HighAttacks twice each turn
    is removable. Getting the buff removed early will drastically lowers his damage contribution.
  • Deals 40% less damage compared to other characters due to  Spin Me a Storm40% reduced ATK.
    Less likely to be targeted.
    . While this doesn't affect his one-foe attacks with Spinning HighAttacks twice each turn
    , the support skill hampers down his Charge Attack damage a lot.
  • Relies on autoattacks; no damaging skill.
  • Sacrificing his maximum HP from  Switch UpGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    and 25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 3 turns
    .
    Self-inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    is a risky move due to the demerit of lowering his maximum HP permanently. As such, he relies a lot on external multiattack supports if his survivability matters.
    • The skill also hurts his survivability when combined with full-auto setups, as the skill will be always cast for every 4 turns.

How to Play

His kit is very straightforward to use:

  • Cast  Spin UpGain Spinning HighAttacks twice each turn
    Duration: 5 turns
    .
    whenever it's off cooldown.
    • Be careful when dealing with foes with buff-removing ability. Knowing when the foe removes the buff is crucial to ensure his buff stays intact.
  • When needed, cast  Switch UpGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    and 25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 3 turns
    .
    Self-inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    . Note that he will be inflicted with Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    At 100%, leaves 1 max HP
    , that will last for remainder of battle.

Synergy

Extended Mastery Perks

Spinnah Stars: 9 EMP: 45
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngBoost to resistance against charge-attack-sealing debuffs
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for Spinnah.

Priorities[edit]

As with any offensive unit, grab Critical Hit first. After that, consider grabbing Triple Attack to make the most use of his Status Spinning High.pngSpinning HighAttacks twice each turn
, or consider grabbing Attack and C.A. DMG to compensate for his low stats as an R Character.

Resources

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