Seruel/Strategy

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Ratings

Seruel 9.2This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 5This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker/Support
  • One of the few sources of VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap

Overview

Seruel is an attacker with significant party utility, especially after his 5 uncap. Even before 5, he provides a party-wide VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
one out of three to do so among Light characterswhen most Dark bosses inflict lots of debuffs.

Strengths

  • Easily fits in any Light team composition due to his buffs, and his Sword proficiency goes especially well in an Ultima Sword team.
  • Grants VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to all allies, which is especially useful in debuff heavy fights.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    as well as 10% Dark ATK DownDark ATK is lowered
    Strength: 10%Duration: 180 seconds
    , decreasing the foe's damage output.
  • After 5, becomes excellent offensive support through his party-wide 70% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    buffs.
  •  Quick RaidEvery 3 turns: 200%-250% Light damage to a foe (Damage cap: ~420,000).
    Gain 10% Skill DMG Cap Up (Stackable / Max: 40%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 10% (Max: 40%)Duration: Indefinite
    .
    , in conjunction with 10% Skill DMG Cap Up (Stackable / Max: 40%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
    Strength: 10% (Max: 40%)Duration: Indefinite
    , allows him to deal a lot of skill damage in longer fights.
  • Passively increases DA UpDouble attack rate is boosted
    and TA UpTriple attack rate is boosted
    for the entire party through  The First Prince of Irestill10% boost to double attack rate and 5% boost to triple attack rate for all allies when Seruel is not debuffed. as long as he isn't debuffed.

Weaknesses

  •  Royal CurtainAll allies gain VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    Seruel gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    At level 95:
    Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    duration increased to 2 turns.
    has a long 8-turn cooldown. If a boss inflicts debuffs faster than Royal Curtain can keep up, your party will have to suffer through debuffs, or bring another method of removing them.

How to Play

  • Most of Seruel's skills are easy to understand:  Courtly BladeLight damage to a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~630,000.
    Also inflict 10% Dark ATK DownDark ATK is lowered
    Strength: 10%Duration: 180 seconds
    .
    deals single-target damage and inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , while  Regulus Gloria300%-350% Light damage to all foes.
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 100:
    Damage increased to 350%-400%.
    Damage cap increased to ~480,000.
    Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    now affects all allies.
    is an AoE attack that also gives him Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    . There is little risk in using those skills immediately for their effects. after his 5 uncap, there are some changes to both of these skills, however they do not greatly impact how you would use them.
  • The effect of  Royal CurtainAll allies gain VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    Seruel gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    At level 95:
    Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    duration increased to 2 turns.
    is easy to understand, but using it properly may require some knowledge of the battle to plan accordingly. Its long cooldown means that, if improperly timed, VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    may not be available when it is needed to intercept a particularly nasty debuff. His Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    is also a nice addition to have.
  • After reaching his 5 uncap, his charge attack will apply 70% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to all allies, further increasing the damage output of his allies. To maximize its effect, he is best placed in second position so allies after him can make use of his buff immediately.

Synergy

Characters

  • Vira (Grand): benefits from being able to charge attack in order to maintain her BitUses 1 Bit per attack (Can't be removed)
    stacks. Seruel can fill her charge bar in order for her to easily maintain it. His charge boost is also boosted from Vira's Charge Bar Gain UpCharge bar gain is boosted
    from  Divine WeaponGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    , 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 1 turn
    and 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 1 turn Special buff
    . (Affects all allies when Aegis MergeReceives all attacks in place of allies
    (Includes all-ally attacks) /
    DEF and debuff resistance are boosted
    (Ends upon using up all Bits)
    Duration: Up to 3 turns
    is active.)
    .
  • Jeanne d'Arc:  EncouragementAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    can instantly boost the entire party's charge bar, leading to even more frequent charge attacks and chain bursts.
  • Amira: provides Charge Bar Gain UpCharge bar gain is boosted
    , which affects Seruel's Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    as well as charge bar gain from normal attacks. Seruel's charge boost helps alleviate the 100% charge bar consumption on  Half-God Half-DemonActivate Half-God Half-Demon mode. Gain Dark element qualities and reduce Light damage taken by 25%. Normal attacks and charge attacks deal bonus Dark damage.
    (Uses 100% of charge bar)
    , while also making it easier for Amira to maintain it as well.
  • Jeanne d'Arc (Grand)'s  Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
    10% Bonus Light DMG effect to Light allies' triple attacks.
    increases the value of Seruel's Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    , as well as allowing Jeanne d'Arc to gain charge bar faster and eventually using her charge attack for her Holy BannerNext Sanctify affects all allies (Can't be removed)
    Duration: Indefinite
    buff.

Extended Mastery Perks

Seruel Stars: 15 EMP: 120
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngChance to boost ATK with every one-foe attack (Stackable)
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2019-08-05

Gamewith's recommended EMP build for Seruel.

Priorities[edit]

Prioritize Critical and Light ATK first. Skill DMG Cap is next due to having two damage skills, then C.A. DMG next if necessary. Take his Extended Mastery Support skill next, and if desired, Triple Attack. Because of his strong DA buff from Ability Veil.png Royal CurtainAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Seruel gains Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
At level 95:
Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
duration increased to 2 turns.
, DA nodes aren't recommended.

Resources

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