Rei/Strategy
| Game | Strategy | Lore | Voice |
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This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
| Rei | |||||
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Overview
Rei is one of the best utility characters in Dark; she can greatly augment the abilities of the element's best attackers, or inhibit foes' actions.
How to Play
Alaya-VijnanaTake control of another Dark ally, granting them
Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite.
(Ends on recast.): Grants a Dark ally permanent, undispellable Double StrikeAttacks twice each turn
until recast. Rei cannot attack or use charge attacks while using this skill. It is most effective on an ally with powerful normal attacks and/or a high multiattack rate. MokshaSwitch positions with a sub ally.
(When switching with a Dark ally: Take control of the ally, granting them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, ~10% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite.): MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
is an incredible buff that grants the affected ally (your first sub ally) guaranteed triple attacks, a Perpetuity-modifier ATK boost, a boost to damage cap, and a boost to dodge rate. In exchange, however, it lowers the ally's DEF by 50%. Cold StareTake control of all foes, inflicting
Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes.: Causes incoming elemental damage dealt by all foes to deal 0 damage. In difficult fights that would normally require damage cuts to deal with such attacks, this can be used in place of them. Ama no SakateProgress battle turn by 5 at end of turn.
(Activates only when caster is a main ally. Can't recast.): Notable uses for progressing the turn counter include reducing cooldowns on skills and summons, lowering durations of debuffs inflicted on the party (note that it will also reduce turns on local debuffs inflicted on foes), and affecting skills that are affected by number of turns passed. Clairvoyant BlissRemove 1 buff from a foe.
Inflict Celestial VisionBoost to DMG taken (Can't be removed)
Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, 15% Debuff Res. DownDebuff resistance is lowered
Strength: 15%Base Accuracy: 120%Duration: 180 seconds, 30% Light ATK DownLight ATK is lowered
Strength: 30%Base Accuracy: 120%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 120%Duration: 180 seconds, and TA DownTriple attack rate is lowered
Base Accuracy: 120%Duration: 180 seconds.: Ideally, you want Rei to charge attack at least once to apply Celestial VisionBoost to DMG taken (Can't be removed)
Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect for its supplemental damage and the charge attack boost from Loving Mother30% boost to C.A. damage and 10% boost to C.A. damage cap for Dark allies against foes with
Celestial VisionBoost to DMG taken (Can't be removed)
Local status effect.
(Takes effect even when Rei is a sub ally.). You may need to temporarily deactivate Alaya-VijnanaTake control of another Dark ally, granting them
Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite.
(Ends on recast.) to allow her to charge attack or try to charge attack prior to using MokshaSwitch positions with a sub ally.
(When switching with a Dark ally: Take control of the ally, granting them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, ~10% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite.).
Full Auto
"Using" Rei in Full Auto is simple: set your first sub ally as the character Rei will switch with and let the game do the rest. As long as Moksha hasn't been upgraded, it will be the first (and only) skill she uses.
Note: To keep Rei FA-compatible, do not uncap her to 4★. By leaving her at 3★ (level cap 70), ![]()
(When switching with a Dark ally: Take control of the ally, granting them ![]()
Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, ~10% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite.) will not receive the upgrade that lowers its cooldown to 0, which renders it unusable during Full Auto. Alternately, if Rei is level 75 or higher, use ![]()
(When switching with a Dark ally: Take control of the ally, granting them ![]()
Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, ~10% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite.) at the start of the battle before turning on full auto.
Synergy
Extended Mastery Perks
| Rei | Stars: 6 | EMP: 21 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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ATK
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Double Attack Rate
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Dark ATK Up
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Light Damage Down
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Dark ATK Up
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Stamina
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Stamina
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Hostility Down
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-03-08 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Rei.












