Noa (Grand)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Noa (Grand) | |||||
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Overview
Noa is a unique and powerful support character, filling the role of a buffer and a debuffer. Due to this he fits on a variety of teams, but is most powerful on teams which are hitting C.A cap and can generate charge bar quickly.
Strengths
Radiation Bolt IIRemove 1 buff from a foe.
Inflict Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite. includes both a dispel and a permanent 10% DEF and Debuff Resistance Down debuff in the form of Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite, which also passively boosts C.A. damage and C.A. damage cap with Primal Beast of Shipbuilding30% boost to C.A. damage and 10% boost to C.A. damage cap for Light allies against foes with
Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
. by 30% and 10% respectively. Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
All allies gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite and Dispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite. provides both Dispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite and Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite as well as a nuke, useful for negating large amounts of damage from enemy C.A.s alongside avoiding dispel. Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) gives one ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite, a buff which reduces the cooldown of Halo of Invocation every time an ally with it C.A.s with End of the Rainbow1-turn cut to Halo of Invocation's cooldown when an ally with
Blessed DepartureHas received Noa's blessing (Can't be removed)
effect uses charge attack.. It also grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite from the 10th turn onward, allowing for massive amounts of damage.- His C.A. gives the entire team
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining., great for quickly generating large amounts of charge bar.
Weaknesses
- He has generally poor Ultima synergy with other popular Light characters due to Staff/Gun proficiency.
Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
All allies gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite and Dispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite. is on a huge 12 turn cooldown and only gives a 1 hit unchallenged, which loses value when fighting enemies which use multi-hit attacks. Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) can't be used on himself.
How to Play
Noa's kit is fairly easy to use. You're basically trying to maximize the number of characters which have ![]()
Duration: Indefinite so you can activate ![]()
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and ![]()
Duration: Indefinite.
(From 10th turn onward: Also grant ![]()
Duration: Indefinite.) as often as possible. Placing him towards the front of your team is recommended so you can take full advantage of his C.A. buffs.
- Use
Radiation Bolt IIRemove 1 buff from a foe.
Inflict Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite. first. - Place
Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) on a character of your choice. Using it on a character with a powerful buff on C.A. first will allow you to get access to these buffs faster. - Cycle through using
Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) on all non-Noa members of your party. - Use
Radiation Bolt IIRemove 1 buff from a foe.
Inflict Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite. as a dispel and Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
All allies gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite and Dispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite. to avoid damage as needed.
Synergy
Main Character
- Classes which C.A. frequently like Chrysaor, Kengo, and Rising Force can help decrease the cooldown of
Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) when buffed by Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite. They also greatly benefit from his passive increase to C.A. damage and cap.
Characters
Jeanne d'Arc (Grand): Noa's
Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) can allow for teamwide Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn on turn 2 with Jeanne's SanctifyGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide..
Cagliostro (Grand): Noa's
Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) can help activate EndymionAll Light allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and AutorevivedRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite.
End cooldown for all Light allies' skills.
(Can't recast.) much earlier via True EnlightenmentWhen a Light ally uses a charge attack:
1-turn cut to Endymion's skill standby.
Raise TruthC.A. specs are boosted based on lvl (Max: 8 / Can't be removed)
lvl by 1 (Max: 8).. His 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. also assists with this.
Extended Mastery Perks
| Noa (Grand) | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Light ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Double Attack Rate
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Critical Hit
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Boost to Charge Bar
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Dark Damage Down
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| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
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Gamewith's recommended EMP build for Noa (Grand).
Priorities[edit]
| Noa (Grand) | Stars: 7 | EMP: 28 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Light ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
Double Attack Rate
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Critical Hit
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Boost to Charge Bar
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Dark Damage Down
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| ☆☆☆ | ★★★ | ★☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
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Kamigame's recommended EMP build for Noa (Grand).













