Mjolnir (Fire)
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[Superlative Weapons]
Mjolnir
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| A massive golden hammer that contains the power of thunder. No matter what monster it faces, one strike from it renders its foe into the tiniest of pieces. |
| Charge Attack | ||
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| Thunderstorm Clobbering | 450%Massive Fire DMG to a foe Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..[1] Additional effect at 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. [1] Additional effect at 5★: Damage increased to 950%Unworldly. |
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| Weapon Skills | ||
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| 60 | Unlocks at level 60: | Unlocks at level 60: |
| Hellfire's Fandango | Medium boost to Fire allies' ATK / Medium boost to triple attack rate. | |
| 100 | Unlocks at level 100: | Unlocks at level 100: |
| War God's Swing | When main weapon (MC only): 50% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. | |
| ▼ 150 | Upgraded at level 150 to: | Upgraded at level 150 to: |
| War God's Swing II | When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 30% boost to critical hit DMG Cap.[1] | |
| 200 | Unlocks at level 200: | Unlocks at level 200: |
| Fire's Celere | Small boost to Fire allies' ATK and critical hit rate | |
| 4★ Uncap | |
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| 5★ Uncap | |
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| Weapon versionsThis weapon has alternate versions. | ||||||
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Gameplay Notes
War God's Swing (II)
- Only normal attacks will gain the 100% / 700% boost to critical hit100% chance of dealing 700% more damage.. The 100% / 700% boost to critical hit100% chance of dealing 700% more damage. will not be applied to damage dealt through skills or Charge attacks.[1]
- Does not make MC deal critical hits against non-advantageous elements.
- The 30% boost to critical hit DMG Cap affects any type of damage when it is a critical hit.[1]
References
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