Mishra (SSR)/Strategy

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Ratings

Mishra (SSR) 9.3This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 ?This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Support
  • Grants target ally unremovable Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    , enhancing offensive/defensive capability for entire fight.
  • Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    ; her support skill also grant allies with that buff bonus Light damage.
    • Allies under Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      potential.
  • Completely heals and removes all debuffs from target ally.
  • Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.

Overview

Mishra is a supportive character who directly support allies with Incursion RuneATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted /
Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed)
and Fortification RuneDEF is boosted /
Chance of lowering DMG taken /
Debuff resistance is boosted
(Can't be removed)
, greatly enhances ally's stats. Despite her skills only targetting one character per cast, her skill is very useful on longer battles since the applied buff can't be removed regardless.

Strengths

  • Greatly enhances target ally's offensive capability with  Incursion RuneGrant Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Strength: 30% ATK Up, 100% DA Up, 20% TA Up, 5% DMG Cap UpMultiplier: PerpetuityDuration: Indefinite
    to a Light ally.
    , granting ally these effects: 30% ATKPerpetuity Modifier Up, 100% DA Up, 20% TA Up, and 5% DMG Cap Up.
  • Greatly enhances target ally's defensive capability with  Fortification RuneGrant Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% Def Up, 100% / 30% Armored effect, 100% Debuff Resistance UpDuration: Indefinite
    to a Light ally.
    , granting ally these effects: 100% DEF Up, 100% / 30% Armored effect100% chance of taking 30% less damage, and 100% Debuff Resistance Up, protecting vital allies from receiving debuffs or knocked out too early.
    • Both Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      are permanent, unremovable buffs which lasts for entire fight.
  • Completely recovers target ally and removes all debuffs with  Recovery RuneFully restore a Light ally's HP and remove all debuffs..
  • Allies affected with Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    and/or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    gain increased healing cap from  Ancient Rune and Beauty ResearchBoost to healing cap of allies with Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    and/or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    .
    .
  • Her charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , which further increases their damage contribution via  Secret Serum10% Bonus Light DMG effect to Light allies with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    .
    .
    • Combined with  Ancient Rune and Beauty ResearchBoost to healing cap of allies with Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      .
      support skill, affected allies can recover faster to stay alive longer.
  • One of the characters who can fill in healer and support slot at the same time, freeing up some spaces for defensive/offensive allies in party.

Weaknesses

  • After enhanced, all of her skills has a terribly long 8-turn cooldown, which isn't favorable for shorter battles. This includes her healing skill.
  • Lack of damage contribution, as none of her skills deals damage.
  • Not full-auto friendly as her skills requires manual targetting.
  • Ramp-up time is extremely long, theoretically about 24 turns needed to grant all allies all of her buffs without skill cooldown reset (such as 3 Qilin call).
  • Devalues herself once all of her buffs applied to all allies, as her healing skill is the only one which works for the rest of battle.

How to Play

Synergy

Extended Mastery Perks

Mishra (SSR) Stars: 6 EMP: 21
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithDarkDmgDown.pngDark Damage Down
★☆☆★★☆★★★
2%4%5%
Perk unknown, please help fill it out
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2020-01-18

Gamewith's recommended EMP build for Mishra (SSR).

Priorities[edit]

As she lacking firepower by her own, taking 3★ Light ATK each is a necessity.

Optional Choices[edit]

The rest are very flexible, while DEF and Dark DMG down is a solid choice to sustain herself in longer battles. Avoid taking Double Attack as it's already covered with Status 7058.pngIncursion RuneATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted /
Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed)
. Pick any EMPs you need until she take at most 15★, then save 3★ until her EMP Support Skill is released.

Resources

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