Milla Maxwell/Strategy
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Ratings
| Milla Maxwell | |||||
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Overview
Milla is a straightforward attacker, mostly contributing by her skill damage. Her very short cooldown skill damage that stacks her attack up for every cast is great for long battles, as she needs time to stack her damage.
Strengths
FireballFire damage to a foe. Gain
5% ATK Up (Stackable / Max: 15%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 15%)Duration: 4 turns. is a very short 2-turnAfter Milla reaches Lvl 45. damaging skill that not just dealing damage, but buffing her self with ATK Up (Stackable)ATK is boosted while active (Stackable)
. It gets stronger for every cast.- Can deal C.A. faster by casting
Cloud PierceFire damage to a foe. Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.. There is also an additional effect when casting it at the turn she deals C.A.. - Buffs party with
DA UpDouble attack rate is boosted
from SunburstFire damage to all foes. All allies gain
10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turns.
At level 65:
Effect enhanced..
Weaknesses
- Long setup to reach her damage cap.
ATK Up (Stackable)ATK is boosted while active (Stackable)
is also dispelable, which is bad if her buff is dispelled. - Low skill damage, despite only having damaging skill set. Reaching skill damage cap requires her to continously casts
FireballFire damage to a foe. Gain
5% ATK Up (Stackable / Max: 15%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 15%)Duration: 4 turns..
How to Play
Synergy
Extended Mastery Perks
Resources
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