J.J./Strategy
| Game | Strategy | Lore | Voice |
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Ratings
| J.J. | |||||
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Overview
How to Play
Synergy
J.J.'s frequent use of buff-type skills benefits certain characters greatly. While ![]()
Zooey: Reduces cooldown of
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff.. Robomi: Frequently supplies her with
Power CellsThe power source of Robomi. Consumed when skills are used._1.png.webp)
. Geisenborger: Can sustain his
I'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) practically indefinitely if his skill usage is not interrupted. Danua (SSR): Can extend
Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
, allowing her to have two attacks per turn at all times.
Extended Mastery Perks
Resources
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