Grea (Event)/Strategy

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Ratings

Grea (Event) 7.5This character's rating from GameWith out of 10 7.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.

Overview

Grea's support skill lets her shine when her target has DracoforceUnder Grea's sway
Local status effect
, boosting her damage for one turn in conjunction with  Ashen BreakGain 120% ATK Up (Dracoforce)ATK is boosted against dracoforced foes
Strength: 120%Duration: 1 turn
, boosting ATK against foes with DracoforceUnder Grea's sway
Local status effect
.
. Without DracoforceUnder Grea's sway
Local status effect
, however, she deals mediocre damage.

Strengths

Weaknesses

  • Mediocre damage if DracoforceUnder Grea's sway
    Local status effect
    isn't active.
  • Extended Mastery Perks lack C.A. DMG Cap Up, which would help her deal more damage in a burst team; relies on lucky Over Mastery Ring rolls for C.A. DMG Cap Up.

How to Play

Due to Grea's support skill, you may want to save  Ashen BreakGain 120% ATK Up (Dracoforce)ATK is boosted against dracoforced foes
Strength: 120%Duration: 1 turn
, boosting ATK against foes with DracoforceUnder Grea's sway
Local status effect
.
for Charge Attacks for maximum damage output.

Synergy

Main Character

  • Mechanic: Energy Maneuver lets the whole party hit 100% charge bar on turn 1, which is useful for burst teams. Using  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    as a subskill, Grea's  Mana DracoflameFire damage to all foes. Inflict 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Duration: 180 seconds
    .
    and a Colossus Omega call will hit the 50% DEF Down cap. (Note: Colossus Omega needs to be 4 and set as your main summon to be called on Turn 1.)
  • Chrysaor: Chrysaor is a bit less accessible due to its status as a Row IV, but it has higher damage potential than Mechanic thanks to  Dual ArtsGain C.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
    .

Weapons

  • Summer's Mirage: A free weapon from the recurring event Rise of the Beasts, it is the best main weapon for Mechanic and a useful grid weapon in any burst team due to its second Sentence skill, which boosts all characters' C.A. specs.

Characters

  • Lyria (Event): Like Grea, Lyria has a higher-than-normal C.A. DMG Cap, allowing her to deal damage equal to or greater than most SSRs' once she is fully built.  Roaring FireAll allies gain 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    and 50% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 20% more damage.Duration: 3 turns
    .
    At level 65:
    Buffs increased to 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turnsStacking: Single
    and 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    .
    will also help boost the party's damage.

Extended Mastery Perks

Grea (Event) Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngChance to boost double attack rate with every one-foe attack (Stackable)
☆☆☆ ★☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2017-11-16

Priorities[edit]

Go for Critical first, then DA, Fire Attack Up, and C.A. DMG respectively.

Resources

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