Forte/Strategy
| Game | Strategy | Lore | Voice |
![]() |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
| Forte | |||||
![]() |
| ||||
Overview
Forte is an attack/support hybrid character, capable of providing the entire team with potentially powerful buffs but require many turns to ramp them up.
Strengths
Blackwyrm Lash350%-450% Dark damage to a foe.
At level 55:
Damage increased to 400%-500% (Damage cap: ~630,000). is a strong nuke on a fairly small cooldown, and synergizes with Forte's other skills and charge attack. BattlecryAll allies gain
Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: Indefinite and Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all foes. provides a fairly useful debuff against the enemy and two undispellable buffs for the entire team. ATK Down (Stackable)ATK is lowered (Stackable)
bypasses foes' immunity to ATK DownATK is lowered
. Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: Indefinite provides a unique elemental ATK up that stacks with regular Dark ATK UpDark ATK is boosted
. Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
synergizes with Sky SupremacyBoost to Dark allies' skill damage and skill damage cap based on their number of
Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
('Boost to skill specs' takes effect even when Forte is a sub ally). for improving skill specs.
We Are Blackwyrm3% Boost to ATKUnique modifier per turn passed (Max: 50%). and the
Extended Mastery Support SkillChance to boost ATK with every one-foe attack (Stackable). provide passive ATK boosts with little micromanagement.
We Are Blackwyrm3% Boost to ATKUnique modifier per turn passed (Max: 50%). is a unique modifier and stacks multiplicatively with most other attack buffs and weapon skills.
Weaknesses
- Buffs from both
BattlecryAll allies gain
Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: Indefinite and Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
.
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all foes. and We Are Blackwyrm3% Boost to ATKUnique modifier per turn passed (Max: 50%). take time to ramp up.
Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: Indefinite requires a minimum of 10 turns to max out. Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
requires a minimum of 20 turns to max out without any outside help. We Are Blackwyrm3% Boost to ATKUnique modifier per turn passed (Max: 50%). requires 17 turns to max out.
Conqueror WingGain
60% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 60% chance of dealing 30% more damage.Duration: 3 turns and 70% DA UpDouble attack rate is boosted
Strength: 70%Duration: 3 turns.
From 7th turn onward: Affects all allies. requires 7 turns to become a team buff.
How to Play
Synergy
Extended Mastery Perks
| Forte | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Critical Hit
|
Light Damage Down
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Double Attack Rate
|
Triple Attack Rate
|
Critical Hit
|
Overdrive Attack
|
Chance to boost ATK with every one-foe attack (Stackable). |
||||||||||||||||||||||||||||||
| ☆☆☆ | ★★☆ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-08-15 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Forte.
Priorities[edit]
Prioritize Criticals, followed by Triple Attack and C.A. DMG. Take EMP Support Skill especially in long-term battles. Double Attack is low priority due to her skills and provides very little returns.Resources
- Reddit Character Discussion (2017-05-22)
- Reddit Character Discussion (2018-05-01) (post-December 2017 Rebalance)
- Reddit Character Discussion (2020-04-21) (post-June 2019 Rebalance)
This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.











