Feather (SSR)

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This character has multiple versions.
FeatherFeather (SR)Feather (Halloween)Feather (SSR)
[Skybound]This character's title is untranslated.
Feather

Npc zoom 3040304000 01.png

Npc zoom 3040304000 02.png

Npc sd 3040304000 01.png

Npc sd 3040304000 02.png

MAX HP N/A
MAX ATK N/A
Element ???
RaceOfficially called "Type" in-game. ???
Style ???
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. ???
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. ???
Voice Actor ???
How to Recruit

ID
Char ID
Uncap Limit
Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute.
NameJP
TitleJP
Voice ActorJP
Release Date

After a chance meeting with the martial artist he reveres, the wielder of blue lightning travels the skies seeking out strong opponents who make his blood rush and his soul sing. The only thing on his mind: pushing himself past his own limits to reach new heights.

Charge Attack
Icon Name Effect
Raging Blast Knuckle Massive Light damage to a foe.
100% Bonus Light damage based on Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
lvl (Max: 5 hits; Damage cap: ~100,000 per hit).[1]

Skills
Icon Name Cooldown Duration Obtained Effect
Lightning Knuckle III 5 turns
Lvl 55:
4 turns
1 turn Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
500% Light damage to a foe (Damage cap: ~630,000).
Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn
.[1]
Packing a Punch 5 turns
Lvl 75:
4 turns
- Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Instantly perform a normal attack without using up a turn.
Soulful Finisher 16 turns - Lvl 45
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for other skills.
Can use each damage skill up to 1 extra time this turn.
(Requires Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
lvl 5.)

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Blazing-Hot Fighting Spirit Lvl 1
More likely to be targeted.
Guaranteed triple attacks.
Push It to the Limit Lvl 1
Raise Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
Duration: Indefinite
lvl upon triple attack or charge attack (Max: 5).
(Boost to ATK and DMG cap based on lvl.)

Extended Mastery Perks
Style ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
RaceCalled "Type" in-game. ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Individual Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Over Mastery Aetherial Mastery
Permanent Mastery

‎‎

Gameplay Notes

Blazing-Hot Fighting Spirit

  • In a 4-man party, the probability he gets targeted is 40% (Hostility increased by +10).[1]

Push It to the Limit

LvlStatusATK UpUnique modifier[1]DMG Cap Up[1]
1 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
10% 5%
2 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
20% 10%
3 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
30% 15%
4 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
40% 20%
5 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
50% 25%

Soulful Finisher

  • If a damage skill is used only once after casting Soulful Finisher within the turn, the skill is put on cooldown the next turn.Verification needed.
  • Even if Soulful Finisher is cast a second time within a turn, the extra skill use effect can only occur once per turn.Verification needed.

References

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