Farrah (Summer)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Farrah (Summer) | |||||
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Overview
Farrah has extremely high damage potential for an SR character, especially for newer players. However, reaching that damage potential requires her to build up ![]()
stacks at the cost of attacking.
Strengths
- Self-buff is extremely strong, even without all 8
I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
stacks. - Can easily hit damage cap even with undeveloped grids.
- Her strong Extended Mastery Perk grid options will help boost her damage even further once she accumulates EMP.
Weaknesses
- Has to forgo attacking in order to build
I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
stacks. - Self-buff doesn't boost her damage caps; relies on her EMPs for C.A. Cap Up and has no source of Skill DMG Cap Up outside of lucky Over Mastery Ring rolls.
How to Play
- Farrah's kit revolves around
Summer Battle Cry!Stop attacking and save up for a big buff.
Raise I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
lvl by 1.
(Upon recast: Kaboom!!! Gain ATK UpATK is boosted
Multiplier: UniqueDuration: 1 turn , DA UpDouble attack rate is boosted
Duration: 1 turn , and TA UpTriple attack rate is boosted
Duration: 1 turn based on I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
lvl.)
(Farrah gets psyched every time she says I'm On It!)
At level 65:
Effect enhanced.. Although she won't attack while the skill is active, she builds up I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
stacks every turn until the skill is recast. After recasting, Farrah will gain ATK UpATK is boosted
Duration: 1 turn , DA UpDouble attack rate is boosted
Duration: 1 turn , and TA UpTriple attack rate is boosted
Duration: 1 turn for 1 turn; the ATK buff goes up to 800% depending on her I'm On It! stacks. Due to the buff's short duration, it should ideally be saved for a Charge Attack.
Clear Mind, Focused HeartGain
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 4 turns.
(Raise I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
lvl by 2 if caster is saving up power.) should be unlocked as soon as possible; 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 4 turns helps her gain charge bar quickly (boosted to 13% per turn when I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
is active due to Beach ActivityWhen
I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
is in effect: 30% / 30% Armored effect30% chance to reduce damage taken by 30%, charge bar fills up 30% faster, and I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
lvl rises by 1 at end of each turn.). Using it while Farrah has I'm On It!Lvl rises each turn (Max: 8) / Upon unleashing the effect: Boost to caster's ATK, multiattack rate, and charge bar gain
active will also immediately boost her stacks by 2.
Snap SwordWater damage to a foe.
Gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. should be saved until Farrah gains her ATK buff to increase her damage potential from the skill, and so the Crit buff can boost her C.A. damage even further.
Synergy
- Any source of
Charge Bar +Instantly boosts Charge Bar by
, Charged +Instantly boosts Charge Bar by
Unaffected by charge bar gain effects, and/or Charge Bar Gain UpCharge bar gain is boosted
will help Farrah C.A. quicker.
Extended Mastery Perks
| Farrah (Summer) | Stars: 7 | EMP: 28 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
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HP
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Double Attack Rate
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Critical Hit
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
Charge Attack Damage Cap
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Charge Attack Damage Cap
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Boost to Charge Bar
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Fire Damage Down
|
That super-duper C.A. DMG will be hyper-duper! |
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| ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-05-21 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Farrah (Summer).
Priorities[edit]
Prioritise C.A. DMG (★1) first, then take her C.A. DMG Cap (★3×2).
To get Farrah's C.A. more quickly, you could opt for Charge Bar (★1) and DA (★1~2×2).
| Farrah (Summer) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Charge Attack Damage Cap
|
Charge Attack Damage Cap
|
Boost to Charge Bar
|
Fire Damage Down
|
That super-duper C.A. DMG will be hyper-duper! |
||||||||||||||||||||||||||||||
| ★★★ | ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-05-21 | ||||||||||||||||||||||||||||||||||
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