Diantha/Strategy

 Game  Strategy  Lore  Voice    
This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Ratings

Diantha 9.2This character's rating from GameWith out of 10 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 ?This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

Overview

Boasting a multitude of party support buffs, the Bloomin' Five Flowers are sure to keep your party healthy while bulking damage substantially.

Strengths

  • In prime condition, she can provide the party up to 9 buffs, including 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 2 turns
    , 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 2 turns
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    among other things.
  • Is one of the very few characters that provides the HypeATK is boosted
    buff while also being able to extend it fairly consistently.
  • Heals and Clears 1 Debuff on CA.
  •  Never Ending Fantasy5% boost to Earth MC's damage cap.
    (Takes effect even when Diantha is a sub ally.)
    is a very nice damage boost for your MC.

Weaknesses

  • Losing PerformanceHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
    Duration: Indefinite
    or HypeATK is boosted
    stacks on her will substantially decrease her effectiveness.
  • A non-damage CA will mean players will have to decide whether the other party members will cover for the loss in damage.
  • It is very difficult to prevent her from taking damage if the enemy inflicts all-ally attacks.
  • Not obtaining all 5 buffs in pinch situations can be deadly.

How to Play

  • Ensure PerformanceHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
    Duration: Indefinite
    via  Diva Devotion IIGain PerformanceHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
    Duration: Indefinite
    and Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000Duration: Indefinite
    .
    (Performance effect ends upon taking damage.)
    is maintained as much as possible through mitigation or other characters that draw attacks away from her.
  • Make use of  Colorful CheerAll allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and HypeATK is boosted
    Duration: 3 turns
    .
    When Diantha's HypeATK is boosted
    is at 4:

    Buffs increased to 35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 3 turns
    and 35% TA UpTriple attack rate is boosted
    Strength: 35%Duration: 3 turns
    .
    All allies also gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    and  Find Your StarAll Earth allies gain one random buff.
    (Number of buffs gained increases based on Diantha's HypeATK is boosted
    lvl.)
    when Diantha has the highest possible number of HypeATK is boosted
    to maximize the buffs gained, especially for  Colorful CheerAll allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3 turns
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 3 turns
    , and HypeATK is boosted
    Duration: 3 turns
    .
    When Diantha's HypeATK is boosted
    is at 4:

    Buffs increased to 35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 3 turns
    and 35% TA UpTriple attack rate is boosted
    Strength: 35%Duration: 3 turns
    .
    All allies also gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    which only provides 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    when her HypeATK is boosted
    is at 4.
  • If you do not need her on the frontline, you can always leave her in the backline to utilize  Never Ending Fantasy5% boost to Earth MC's damage cap.
    (Takes effect even when Diantha is a sub ally.)
    .

Synergy

  • Golden Knight: At HypeATK is boosted
    4, Diantha provides 9 out of 15 buffs needed to maximize GK's performance, GK's ability to extend her own buffs via  Great Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
    Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.)
    will provide more uptime on Diantha's powerful buffs.
  • Monika (Valentine): Like above, Diantha can provide 9 out of 12 buffs for  Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
    Skills gain additional effects when Monika has 12 or more buffs.
    , while also providing 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%Duration: 2 turns
    in situations where you do not need to use  Lovely DressingAll allies gain RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Monika has 12 or more buffs:
    All allies also gain Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .)
    or when the raid pelts you with debuffs which then require multiple sources of VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .  Magical Shooting StarBoost to dodge rate and hostility based on number of buffs.
    Violetshock Flicker activates upon dodging.
    also allows Monika to draw attacks away from Diantha to keep her healthy.

Extended Mastery Perks

Diantha Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
Perk unknown, please help fill it out
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2020-09-23

Gamewith's recommended EMP build for Diantha.

Priorities[edit]

Take 3★ in both Charge Bar nodes to maximize her charge attack rate and extend Status Hype1.pngHypeATK is boosted
. Then take 3★ in both Healing nodes to raise her healing and healing cap. Afterwards, her selection is pretty free; DEF helps maximize uptime on Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000
to keep Status HypeUp.pngPerformanceHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
going as long as possible. Crit and DA can help her damage. Reserve 3 points for her Extended Mastery Support Skill release.

Resources

This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.