Charlotta (Light)/Strategy

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Ratings

Charlotta (Light) 9.4This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker/Debuffer
  • Can inflict Dark ATK DownDark ATK is lowered
    and local Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Incredibly high MA and damage with her Holy Knight stacks.
  • Can survive powerful attacks thanks to a 2-hit UnchallengedNext DMG received will be ineffective
    buff.
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.

Overview

Deviating from her original version, Charlotta now acts as an attacker who can inflict useful debuff, namely Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect
. Her performance increases further, as long as she doesn't get hit, due to stacks of Holy KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
.

Strength

  • As the only source of Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    in Light, she can possibly nullify non-plain damage from a foe.  Empyreal Blueblade400% Light damage to a foe (Damage cap: ~520,000).
    Inflict 20% Dark ATK DownDark ATK is lowered
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .
    inflicts it together with 20% Dark ATK DownDark ATK is lowered
    Strength: 20%
    , lowering incoming threats.
  •  True ChivalryGain 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 5 turns
    and 2-hit UnchallengedNext DMG received will be ineffective
    Duration: Indefinite
    .
    allows her to refill charge bar by 10% per turn, and grants UnchallengedNext DMG received will be ineffective
    for 2 hits.
  • Any allies with UnchallengedNext DMG received will be ineffective
    have 100% boost to debuff resistance from  Graceful Order100% boost to debuff resistance of Light allies with UnchallengedNext DMG received will be ineffective
    .
    , acting as pseudo-Veil.
  • Has 10-hit damaging skill,  Sword of Lumiel10-hit, 100% Light damage to random foes (Damage cap: ~50,000 per hit).
    Raise Holy KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
    Multiplier: UniqueDuration: Indefinite
    lvl by 2.
    which proven to be useful in some cases besides racking up Holy KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
    level.
  •  Noble BattlestepBoost to ATK, damage cap, and multiattack rate based on Holy KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
    Multiplier: UniqueDuration: Indefinite
    lvl.
    (Holy Knight lvl rises every turn by 1 and lowers by 2 upon taking damage / Max: 5)
    strongly increases her ATK, damage cap, and multiattack rate based on Holy KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
    level, an undispellable and indefinite buff.

Weaknesses

  • UnchallengedNext DMG received will be ineffective
    won't be enough to protect Holy KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
    stacks when fighting against foes with all-ally normal attacks as Counters on DodgeDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    will be ineffective against them, lowering her performance as she relies on  Noble BattlestepBoost to ATK, damage cap, and multiattack rate based on Holy KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
    Multiplier: UniqueDuration: Indefinite
    lvl.
    (Holy Knight lvl rises every turn by 1 and lowers by 2 upon taking damage / Max: 5)
    to deal damage.
  • Only a few Light allies can make use of her  Graceful Order100% boost to debuff resistance of Light allies with UnchallengedNext DMG received will be ineffective
    .
    .

How to Play

Synergy

Extended Mastery Perks

Charlotta (Light) Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithLightAtk.pngLight ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithSupportSkill.pngChance to inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 10%)ATK is lowered (Stackable)
Strength: 5% (Max: 10%)Duration: 180 seconds
with every one-foe attack.
★★☆ ★★☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2020-01-24

Gamewith's recommended EMP build for Charlotta (Light).

Priorities[edit]

Take Critical Hit first followed by Light ATK, C.A. DMG, and then Triple Attack.

Resources

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