I am not sure how well suited my question will be to the platform, but it's a question nonetheless, concerning economics.
I am, rather we are, group of people moderating a real world text-based RPG. Up until now we had pretty straightforward economy mechanics; we had set growths, and all players had to do was to compound it. The system soon ran its course as the game gained in popularity, and with people wanting a system which accounts for in-game decisions, policies, etc.
We've been using GDP PPP rather than market exchange rates. Because our game extends in future, and developing a currency market is pretty much impossible for us.
That said, GDP PPP figures lead to inflated budgets and massive militarization all over Asia, which are hard to account for. We're focussed on the diplomacy side of things, thus military industrial-complexes and conventional industries greatly affect our play.
In the end, my question boils down to: What do we use (GDP PPP v. GDP MER) for an RPG that aims to simulate real world diplomacy?
Note that we want to go way into future, possibly 2050s, and have pretty much no way to simulate a currency market. But, at the same time, we would want our game as realistic as possible. Accounting for real-life volatility in markets will be hard, but we'll up to it if there's a way.
If you guys have anything to contribute, please do. And, thank you.