So I have 4GB of turn-by-turn data for many games of a particular strategy game. It appears that most people interested in using ML to build an AI for turn-based games use reinforcement learning to build a model on the fly.
Since I already have really good data, can I use supervised learning to solve this task?
EDIT: I was considering using regression to assign a score to a given action based on its likelihood of eventually resulting in a win; is this the right way to think about it?
Think in Chess (for example), the queen moves n blocks and every block has its own output. Regression is not enough to get the no-linear scoring schemas of most turn-based games.
– Juan Esteban de la Calle Apr 11 '19 at 20:34