Questions tagged [directx11]
50 questions
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Why don't Direct3D/Metal support texture swizzles?
To be clear, I'm talking about behavior like https://www.khronos.org/opengl/wiki/Texture#Swizzle_mask, not "normal" myColorVariable.rbgr swizzling in a shader.
I really did start missing this feature after switching from OpenGL to Direct3D11, and…
Matt Haynie
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Texture2DMS slice access and bandwidth saving
Can we cut bandwidth by N (for N×MSAA) if we access only one slice of a multisampled texture in a shader ?
I'm thinking of doing a manual resolve in a shader, because some targets may make no sense to average. e.g. depth, encoded normals, IDs.. …
v.oddou
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XMMatrixPerspectiveFovLH is broken?
I've been trying to build a simple DirectX renderer from the ground up (was an OpenGL guy before but i figure it's good to know different APIs). I've been following the guide at rastertek.com to learn how to get the basics up and running.
I got as…
russ
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