Your example images do not make the desired effect very apparent, but the opposite of a barrel distortion is a pincushion distortion:

I found a fisheye shader on ShaderToy which produces the following image:

By slightly modifying the shader code:
// This shader is based on cafe's fisheye shader:
// https://www.shadertoy.com/view/ll2GWV
vec3 checker(vec2 uv){
return vec3(abs(floor(mod(uv.x*10.,2.))-floor(mod(uv.y*10.,2.))));
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy*2. / iResolution.xy-vec2(1.);
//------------------------------------------------
// To use in Godot, port this section:
//------------------------------------------------
// I picked these somewhat arbitrarily
const float BARREL = -1.0;
const float PINCUSHION = 0.1;
float effect = PINCUSHION; // Set effect to either BARREL or PINCUSHION
float effect_scale = 1.0; // Play with this to slightly vary the results
/// Fisheye Distortion ///
float d=length(uv);
float z = sqrt(1.0 + d * d * effect);
float r = atan(d, z) / 3.14159;
r *= effect_scale;
float phi = atan(uv.y, uv.x);
uv = vec2(r*cos(phi)+.5,r*sin(phi)+.5);
//------------------------------------------------
// end relevant logic
//------------------------------------------------
fragColor = vec4(checker(uv),1.);
}
We can easily obtain the opposite effect:

If this is not the exact effect you're looking for, I recommend playing around with the code a bit yourself. Change some signs from + to -, add scale factors and explore the possibilities. You may even stumble across a more interesting effect than what were you looking for.