To render an image for use with red & blue 3d glasses, the usual way to do it is to render from one point of view, convert it to a single intensity (greyscale) value per pixel, and then put that into the red color channel. Render from a slightly different point of view, convert that to greyscale again and put that into the blue channel.
This can be prohibitive when rendering a single time is already very costly.
Are there any methods by which you could take a single render, and corresponding depth buffer, and come up with something suitable for both red and blue channels?
The point is the illusion of depth that happens when giving different levels of parallax to each eye based on an object's distance.
– Alan Wolfe Aug 24 '15 at 20:58