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votes
3 answers
Star Trek: Impulse Engine Material in Blender
For those of you who are not familiar with which part of the Enterprise is the Impulse Engines, it's the red parts:
Google Images
The photo doesn't display it great, but it should help get the point across. The Impulse Engines are a multiple squat…
Shady Puck
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16
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3 answers
What is the difference between the trackball and turntable style view modes?
Blender has two methods for model navigation using the viewport, namely turntable and trackball, with the default being turntable. When I use trackball instead, I can feel that something is changed, but I can't seem to be able to explain the…
fouric
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16
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2 answers
How can I create twisted geometry?
I have attached an image as an example below. I want to twist a rectangle. Do I have to convert that rectangle into a curve or into mesh and then twist it with ctrl+T?
Please explain with an example.
atek
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16
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1 answer
Is there a way to have one material for cycles and the BI
Is there any way to make a material work in cycles and the blender internal?
I'm looking for a way to have only one material in the material slot, but a different material for cycles and blender internal.
David
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16
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4 answers
What's the simplest way to wrap extruded text around a cylinder?
What's the simplest way to wrap extruded text around a cylinder that has a specific radius (for example, the label on a can of baked beans)?
I've tried using the Simple Deform modifier, but that (a) doesn't allow you to choose a radius and (b)…
user2950747
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16
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3 answers
Using image sequence of medical scans as volume data in cycles
I know it's possible to do this in BI, but I need your help to do this in cycles.
For now, I have a setup to use an image sequence as volume but it only shows 1 slice/frame. I'm using generated texture coordinates for easy mapping (0-1 on each…
Bithur
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16
votes
6 answers
View camera boundaries in user perspective?
I'm currently weight painting and find myself glancing back and forth between camera view and user perspective view to check where I'm painting in relation to my camera boundaries (for an environment scene).
Is there a way to view the camera…
Dan
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16
votes
2 answers
Add modifier to selected and another to active object
I am trying to set up an operator to use the BoolTool after I set a position and modifier on Selected object and a different one on the Active object. I basically need to move the selected object up in Z and add a solidify modifier at .3 thickness,…
Craig D Jones
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16
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2 answers
How to simulate Miura-fold
I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The Miura fold is based on units of two-way folds,…
Chlyxu
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16
votes
1 answer
How to create macro/record actions while modeling
I'd like to record my actions and create a macro. I've tried allready two things:
1) copying actions from Info panel and pasting them to text aditor. Then adding the lines:
import bpy
from mathutils import Vector, Matrix, Quaternion, Euler,…
Kowalski Paweł
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16
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2 answers
Locking a vertex group from modification
In a mesh there is a group of vertices which should not move after being positioned once. I would like to find a way to lock them in place for the whole duration of the project.
Currently I 'lock' them by hiding them and then sculpting. I imagine…
dimus
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16
votes
1 answer
How to apply gradient color change in an animation
How to apply color gradient change on a fluid such as in the following figure? The method should be capable to apply to all frames in the animation automatically. Consider it as simulation of being heated gradually in some specified…
Developer
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16
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1 answer
Settings to fill an open container with objects
I am trying to create a natural arrangement of rubber thimbles in a jar. What is the easiest method of doing this?
I've tried various settings with the jar being passive and using the various collision types like box, cylinder and mesh but none…
user1722
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16
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3 answers
What does the Roughness setting on a diffuse shader do?
What does the Roughness setting value in a Diffuse shader actually do?
The wiki says:
Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
But what does this mean in terms of how rays are…
gandalf3
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16
votes
5 answers
What is the technical difference between a diffuse shader and a rough glossy shader?
If I understand correctly, the roughness value on the glossy shader controls the amount of random scattering of rays that reflect of the surface of the object, with 0 being no scattering and 1 being totally random scattering.
This would make a…
gandalf3
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