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1500 questions
19
votes
2 answers
What is the technical difference between softbody and cloth simulation?
They are definitely different, but soft body simulation is very slow compared to cloth.. why?
gandalf3
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19
votes
1 answer
Where are the outliner toggles in 2.8?
The selection toggle arrows in the Outliner disappeared. Is there some preference in the settings that has to be turned on?
Path11 Media
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19
votes
3 answers
Create HDR map from render?
Is there a way to create an HDR map from a rendered scene in blender? I'm asking because I'm working to optimize an indoor scene that will be used multiple times for rendering scenes in a comic, and it has open windows which look out to a…
Zauberin Stardreamer
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19
votes
1 answer
Using volumetrics in Cycles I have to have the light strength super high
I have to have a spot lamp strength VERY VERY high to have these light rays come through 300000.0 and look good. Sounds crazy doesn't it. Maybe it doesn't matter but it doesn't feel right. Will I start to have problems if add other…
yodamon
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19
votes
1 answer
How to add a normal map texture and a diffuse texture on a model in cycles?
When I add a normal map texture in cycles I do this -
How to combine the normal map texture with a diffuse|color texture?
I don't have much knowledge about the nodes in cycles and I have no idea which node will combine them? Do I have to use the…
Vladimir
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19
votes
1 answer
Where did object dimensions go in 2.8?
Anyone seen this panel? Essential for precise modeling.
kopi_bon
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19
votes
1 answer
Cycles generates distorted depth
The depth map generated by the Cycles rendering engine seems to have (radial) distortion, while the Blender renderer does not.
However, I could not find anywhere information on the internal camera model used by the Cycles engine, leading to this…
aksr
- 701
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19
votes
1 answer
What do new bpy class naming conventions in Blender 2.80 actually mean?
What are the new class naming conventions in Blender's 2.80 Python API for add-ons?
It says here:
This constraint applies to the bl_idname of each class (or the class
name which uses it if no bl_idname is defined in the class).
These are:…
Martynas Žiemys
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19
votes
3 answers
Double Sided Faces
How do I make the faces I am using for the leaves of the tree I am making double sided? Currently only one side appears, while looking at them from a different angle they disappear. The only solution I have read so far is to duplicate the face and…
user3620
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19
votes
2 answers
blender 2.8 switch between cycles and eevee
I know 2.8 is not yet released.
However I am at the limits of what blender 2.79 can do.
So I wonder how to set the recent 2.8 builds into cycles mode?
Peter
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18
votes
1 answer
How can I make curves "stick" to a model?
I have here a gingerbread man I modeled, and I used a path and Bézier curve to create the frosting. But the frosting is hovering over the gingerbread man, so I need to know how to attach the frosting to the gingerbread man. I have already tried…
cgperfect
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18
votes
3 answers
How to get a smooth curvature map from a normal map?
I am trying to generate a smooth curvature map from a normal map. I already know how to generate a sharp curvature (from this post: How to convert a normal map into a curvature map )
Here is the normal map source that i got from the free pack "Rock…
Danyl Bekhoucha
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18
votes
1 answer
Color vs. Non-Color data
I was always under the assumption that turning an image to "Non-Color data" that is was converting it to greyscale. Playing around with normal maps it doesn't seem to be doing that at all. So what is happening?
Also because normal maps have color…
icYou520
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18
votes
6 answers
Python - Set material to material slot
I am using the Blender Internal render engine. I have an material slot with no material assigned to it. How can I assign a material to a slot using python? This should work in edit mode as well. Basically I would like to assign materials to specific…
Vader
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18
votes
3 answers
How to get keyframe data from python?
I am looking for help on how to export armatures and their animations in a custom export script.
I wish to have an animation format similar to BVH, i.e. a bunch of [Xposition Yposition Zposition] Xrotation Yrotation Zrotation for each bone for each…
rspencer
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