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1500 questions
20
votes
3 answers
How do I take a flat model and wrap around an axis like a wheel?
I am making tread for a car and I made a simple pattern for one section and then duplicated it a bunch of times using an array. What I want to do now is take the model that is flat and wrap it around an axis to turn it into a wheel. How do I do…
John
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3 answers
How to make a displacement map from existing 3d geometry
In true stackexchange tradition. I am interested to see how people approach generating a good quality displacement map from existing 3D geometry. For completeness, list the qualities that make up a good displacement map. I'm not looking for links to…
zeffii
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20
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3 answers
Ambient occlusion in Principled BSDF
How to connect ambient occlusion texture with principled BSDF?
Liana
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20
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8 answers
2.8 Smooth Shading in Edit Mode
Recently I have started learning blender. In a tutorial I am told to apply the smooth shader to eight specific faces (in a sphere). However when I am in edit mode the options "Smooth" and "flat" are not showing up. They are visible when I am in…
Patrick
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19
votes
3 answers
How do I rig Walschaerts valve gear in Blender?
I'm trying to rig a Walschaerts valve gear, which looks like this:
I've got some of it working, but I can't figure out how to get the combination lever (the mostly vertical bar between the wheels and pistons) to be influenced from both sides while…
Rekov
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19
votes
4 answers
How to make object A a parent of object B via Blender's Python API?
I have two objects each of them hold in a variable. Now I want to parent them so object A is the parent of object B. How can I do this using Blender's Python API? I know there is a parent_set operator in Blender but I don't know how to set up the…
Miguellissimo
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19
votes
6 answers
Can you use two computers to render in Cycles?
I have a fairly complex scene that I would like to render in cycles. However, it is taking forever (as I expected). I have two computers (a laptop and a desktop-both are Windows 10, neither has a graphics card, and from within the last 3 years.) Is…
Jack Edwards
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19
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3 answers
How to scale dimensions proportionally to a specific size?
I modeled a man and would like to scale him down to be exactly 6' tall (Z dimension), however I cannot find a way to do that. I know I can go to front ortho view and and use the normal scale S key to scale it, however that requires some pretty…
pelican_force
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19
votes
3 answers
How do I disable texture filtering?
I have a model that is simple and uses low-resolution textures. I'd like to be able to disable the texture filtering so that the textures look sharp and pixels stand out.
An ideal answer would explain how to do this in not only the regular 3d view,…
MrFlamey
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19
votes
1 answer
I only get four video output options
Even when I start a brand new file in Blender, I only get four video output file options:
AVI raw, AVI JPEG, Frame Server, FFMpeg Video. I am running version 2.78.5 (I'm using the beta so that I can use denoising.
How can I get access to all the…
ArduinoBen
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19
votes
3 answers
Unwanted patterns in texture from repeated, seamless image
I added an Image Texture to a plane using a seamless image. In the Texture context of Properties window, I set Scale to be X:10, Y:10.
Unsurprisingly, a pattern forms when you zoom out from plane:
How can I get rid of this pattern? (this is…
Garrett
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19
votes
1 answer
Correct way to render crepuscular rays in cycles?
While trying to use the new cycles volumetric rending features to create crepuscular rays (with the intention of updating my answer here), I have found this to be a little trickier than I anticipated.
When I create a basic setup with a spot lamp…
gandalf3
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19
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8 answers
Scale settings for exporting to STL (for 3d printing)
I've set my Units (in scene properties) to Metric, and the Scene Scale to 0.01 hoping to get the Blender dimensions it mm's. While the (normal) scale is 1 for x,y,z, the standard cube has the dimensions 2x2x2 cm. When I export this to an STL and…
Rogier
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19
votes
2 answers
Procedural brush stroke texture?
I want to make some procedural textures that look like a bunch of brush strokes, pencil scribbles, or the like. The core component being that they are a collection of strokes that go mostly in the same direction and overlay each other, but each…
Ascalon
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19
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4 answers
Why are there non-visible objects in my final render?
Have Blender on about 4 machines rendering animations.
Just spotted on one of the machines its rendering something different from the actual scene that I have setup.
Top window shows a different set of layers objects to whats actually being…
jakc
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