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2 answers

Get Blender X,Y,Z and Bounding Box with script

I need to get the x,y,z values of an object as well as the bounding box through a script. So far I have the area and volume with the following code: bm = bmesh.new() bm.from_object(bpy.context.object, bpy.context.scene) area = str(sum(f.calc_area()…
Alex Husarenko
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2 answers

What do the settings in the new Principled Shader actually do?

I'm trying to understand how the new Principled Shader in 2.79 works, so I can make a video tutorial on it. I get most of it, but a few things have me confused, and there currently isn't much documentation for it. Since most dielectric materials…
Andrew Price
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20
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1 answer

How to add bump to shader?

I have a simple diffuse shader. I would like to add some bump to it. How can I do this in Cycles? Where do I plug in my checkered texture.
Vader
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20
votes
1 answer

How can I make dynamic text in an animation?

Is there a way to change text during an animation? Something like a readout that could show distance traveled. And have it displayed on the screen of the animation.
user2850
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20
votes
2 answers

Assign a shortcut to "Limit selection to visible" toggle

Where might this entry reside in the User Preferences > Input list? I would like to assign it to a key (using ver 2.69)
Rayzor53
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20
votes
1 answer

Finding vertices in a Vertex Group using Blender's Python API

Is there an easy way to get the vertices in a vertex group? The only way I've found is pretty brute-force - e.g., to find the vertices of object obs[i] in group "e": e_idx = obs[i].vertex_groups['e'].index vs=[v for v in obs[i].data.vertices if…
Jabberwock
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20
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2 answers

How to rename selected objects using python?

I want to rename a large number of items. Doing so manually could take quite some time. I want to use python to rename the object. To find out the python command for renaming I renamed an object manually and looked in the console for the echoed…
Vader
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20
votes
1 answer

How to remove a node from a frame?

Frames are great for making node trees more understandable. However one annoying feature about them is that they trap any nodes that get accidentally dropped over them. So how do I get a node out of a frame?
David
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20
votes
2 answers

How to measure the dynamic range of an HDRi?

In this question the issue of photorealistic images and the need of a Wide Dynamic Range is discussed. Rendering with a wider dynamic range to produce photorealistic looking images will need high quality HDRi's (when using HDRi's). In this article…
user13877
20
votes
1 answer

How to align an object by one or two edges to xyz axes?

How can I align object edge to one of the axis? For example, if I have a cube rotated 'freely' in the scene with applied rotation -- how can I realign it along x y and z axes again? using physics engine comes to mind, but it also sounds like an…
dimus
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20
votes
3 answers

Position all selected vertices to the same place

Can I position all selected vertices to the same place? I basically want to set all of their x positions to 0.
Petah
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20
votes
2 answers

Placing 4 Circles on a sphere

I am wondering how I can create a sphere with 4 equally spaced, equally sized circles on a ball, similar to the circles in this image: I only request to know how the positions of these circles are found, and how to create simple circles on each…
Julian Duehnen
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20
votes
4 answers

Animating a punctured torus

On the torus wiki page there is an animation of a punctured torus. How would one go about creating same in blender? In case someone wants to elaborate on @MutantBob shapekey sript answer here are the Parametric equations of a torus. class…
batFINGER
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20
votes
5 answers

Where are some places to get reference images for modeling?

I'm a newbie. I've gone through a number of tutorials and want to get some actual experience with modeling. But, I don't know where to go to get good reference images for modeling with front/sides views. Can anyone recommend the best places to find…
eikonomega
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5 answers

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is deforming a mesh so I want to deform the mesh…
Fuboski
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