As you can see the vertices are non planar as they are unevenly distributed in the z axis. Is there anyway to make it into a circle like the edgeloop at the bottom of the mesh?
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2Scale zero in Z axis? Or perhaps it is better to just remodel the whole thing with proper topology Seems easy to accomplish in this case – Duarte Farrajota Ramos Jan 22 '18 at 20:11
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Wouldn't that distort the faces above ? – Retrax Jan 22 '18 at 20:12
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Probably, but would it be visibly noticeable? Hence the second comment. – Duarte Farrajota Ramos Jan 22 '18 at 20:14
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Yes, for straightening that circle you can do like @Duarte Farrajota Ramos said (selecting that circle and pressing S+Z+0)
But that topology will sooner or later cause issues, so I did a quick gif to show you an example of fixing that topology, it stretched a few lines but nothing too noticeable on the mesh.
What I did:
- I straightened that circle with S+Z+0)
- Since this object can be perfectly mirrored on all sides I deleted the left and back part to modify it faster.
- Then I started to merge some vertices using W>
Merge>At Last - I duplicated that part and inverted with S(lock on an Axis)>
-1 - And then I joined all parts using the Snapping Tool to Merge at the Closest Vertex.
- Finaly I Removed Doubles with W>
Remove Doubles




