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I have a racetrack in the middle of a bounding area. I would like to join the two meshes and make faces between the square bounding area and the outside of the racetrack.

I have the relevant vertices of the racetrack saved as a vertex group.

how to make faces

Here is my blend file if it is required...

blend file

Or perhaps there is a better approach. My ultimate goal is to have a plane outside the racetrack that will anchor objects for scenery in a video game.

Thanks for any help.

deanresin
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    It's not quite clear what faces should be filled and what are counterparts of selected edges, but try using Bridge Edge Loops, see https://blender.stackexchange.com/questions/14969/how-to-connect-faces-between-2-edge-loops – Mr Zak Dec 18 '17 at 18:16

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I was able to do it by selecting the vertex group with the outer 4 vertices of the bounding box and then Mesh -> Faces -> Fill or Alt F to "Fill a selected edge loop with faces". I'm still open to a solution that is more correct.

deanresin
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