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Is there a way to uvmap and texture a model, so that it appears more or less as it does in the blender 3d view with no materials or texture ?

Crappy skin texture I'm using: enter image description here

Blender 3d view which would be fine for me: enter image description here

Thanks!

ether_joe
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  • related: https://blender.stackexchange.com/questions/91713/matcap-material-in-cycles and https://blender.stackexchange.com/questions/39528/matcap-materials-as-a-material-for-render –  Nov 25 '17 at 19:33
  • Thanks. Is 'matcap' a term for the default blender look? Also, I need a texture on top for my game framework so a material alone isn't enough. – ether_joe Nov 25 '17 at 21:45

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