So, my problem is that I'm using a pixelated texture with a model. I've followed the directions for disabling MipMaps and Interpolations so the texture and material both preserve the pixelation, but this doesn't hold up when Rendering.
In material/texture view I get the pixelation I want, but when in render view, the texture is blurred again.
Is there something in render settings or filtering that I'm missing?
