I'd like to create a semi transparent plastic cycles material to match the material from this reference:
Any suggestion or help on that topic, what's missing and what I should add to get that plastic material look is appreciated. Thanks.
I'd like to create a semi transparent plastic cycles material to match the material from this reference:
Any suggestion or help on that topic, what's missing and what I should add to get that plastic material look is appreciated. Thanks.
There are elements of Refraction, Glossy, and Subsurface scattering in there so how about something like this :
This produces the following :
Vary the Mix factors, roughness and Subsurface scale to get the desired effect. Don't forget to have something in the scene to reflect/refract - eg, world environment texture and/or patterned surface, and suitable lighting, etc. Also, bevel any edges and ensure to add thickness.
Well, I would do it like this (I know it's not the best you can get, but...well):

Maybe someone will give you some better suggestions... Surely you can change the Factor of the Mix Shader, where I used 0.25, or leave it out.
Hope, I could help you (and sorry for my probably bad english)