When I tried to set parent with automatic weights my mesh was deformed. What did I wrong?
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I followed this https://www.youtube.com/watch?v=cGvalWG8HBU but with own model – Dimcore Jul 07 '17 at 15:36
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I looked at this topic but it didn't help me https://blender.stackexchange.com/questions/8458/setting-parent-to-armature-with-automatic-weights-deforms-the-mesh – Dimcore Jul 07 '17 at 15:36
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blend file here http://dropmefiles.com/KqoH5 or here https://files.fm/f/m2r66sbg – Dimcore Jul 07 '17 at 15:42
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Your rig is not in its "rest pose". To set the current pose as the rest pose press Ctrl+A then apply as rest pose
Checkout this answer for more details:
Nghillaz
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@DmtriyIlchenko that's just saying that any animations made before setting this new rest pose will get messed up. – Nghillaz Jul 08 '17 at 12:32

