Is it possible to create a refraction shader using OSL with parameters to control the angle it refracts to using the normal and the angle of incidence?
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1See if this helps http://blender.stackexchange.com/questions/2719/osl-and-raytracing?rq=1 – Duarte Farrajota Ramos Mar 04 '17 at 00:10
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That doesn't really answer my question – Joseph Groves Mar 04 '17 at 10:43