I am trying to bake a bent normal map with Blender Cycles but i get weird results by default. I mean it works but it's not the same colors as other map bakers like XNormal or Substance Painter, the texture looks like this:
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You have to fix the axis of the baking option in the swizzle line because Blender uses different axis in the 3D viewport than other software. So you must use +X +Z -Y.
Also don't forget to reset the orientation by doing an "Apply" with the shortcut Ctrl + a then Apply Rotation.
Danyl Bekhoucha
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